Yes, it's possible.  We're going through and getting rid of any places where we 
expect users to edit a shipping file.  I'll add the replay config files to the 
list of files to fix.

In the meantime, you *should* be able to put your custom/xxxx/cfg folder, which 
avoids the problem.  (I have not personally tested this.)

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Ross Bemrose
Sent: Tuesday, April 30, 2013 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

I just found out the hard way that validating TF2's files causes the steamcmd 
to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

Or at least I hope it's because I validated, because just updating shouldn't be 
messing with those files.

Is this intended?

On Tue, Apr 30, 2013 at 3:16 PM, Saint K. <[email protected]> wrote:

> I have kind off missed the entire discussion on SteamPipe.
>
> Will instructions etc. be posted along with the coming update/switch?
>
> Saint K.
> ________________________________________
> From: [email protected] [ 
> [email protected]] on behalf of Fletcher Dunn 
> [ [email protected]]
> Sent: 30 April 2013 21:07
> To: Half-Life dedicated Win32 server mailing list ( 
> [email protected]); Half-Life dedicated Linux server mailing 
> list ([email protected]);
> [email protected]
> Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
> clients to convert soon.
>
> We've released an optional update to the TF2 SteamPipe beta.  Here are 
> the change notes (since the last SteamPipe beta):
>
> Team Fortress 2:
> * Fixed network incompatibility causing custom names and descriptions 
> to not display on client
>
> Source engine:
> * Fix sprays trying to load from the wrong directory
> * Restored VPK file cache, with tuned size to reduce memory usage and 
> improve client boot and map load times
>
> This server is compatible with all currently running clients.  
> (SteamPipe and non-SteamPipe.)
>
> We expect to flip the switch to force all clients to convert to 
> SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
> time, the "Steampipe beta" server which has just been released will 
> become the official server.  There will not be another update.
>
> If you were waiting for the right time to start flipping your servers 
> to SteamPipe, now is it.
>
> Thanks,
> Fletch
> _______________________________________________
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>
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>



--
Ross Bemrose
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