Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix.
In the meantime, you *should* be able to put your custom/xxxx/cfg folder, which avoids the problem. (I have not personally tested this.) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. <[email protected]> wrote: > I have kind off missed the entire discussion on SteamPipe. > > Will instructions etc. be posted along with the coming update/switch? > > Saint K. > ________________________________________ > From: [email protected] [ > [email protected]] on behalf of Fletcher Dunn > [ [email protected]] > Sent: 30 April 2013 21:07 > To: Half-Life dedicated Win32 server mailing list ( > [email protected]); Half-Life dedicated Linux server mailing > list ([email protected]); > [email protected] > Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all > clients to convert soon. > > We've released an optional update to the TF2 SteamPipe beta. Here are > the change notes (since the last SteamPipe beta): > > Team Fortress 2: > * Fixed network incompatibility causing custom names and descriptions > to not display on client > > Source engine: > * Fix sprays trying to load from the wrong directory > * Restored VPK file cache, with tuned size to reduce memory usage and > improve client boot and map load times > > This server is compatible with all currently running clients. > (SteamPipe and non-SteamPipe.) > > We expect to flip the switch to force all clients to convert to > SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this > time, the "Steampipe beta" server which has just been released will > become the official server. There will not be another update. > > If you were waiting for the right time to start flipping your servers > to SteamPipe, now is it. > > Thanks, > Fletch > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

