I’m back yet again.

So after getting all my directories setup properly (like they were before) 
steampipe, I was able to (only be forcing it) have clients who connected to my 
server download the custom model required by our plugin/mod. Problem is that 
even though the model and all the proper files (like 6 total) get downloaded by 
the client, it seems the clients games aren’t actually reading the texture 
files at all. The model itself comes through and shows up in game but the 
entire thing is purple and black checkerboard like the textures are missing yet 
they are in the same folder.

Is anyone else having issues with the new TF2 not reading textures? Is there 
something more to this issue? Could it be something with the way the model 
itself is coded to look for the other files? (even though the model structure 
is exactly the same as pre-steampipe directories)

Any and all help to see if this is something TF2 is causing, or if it’s 
something the custom model is causing would be GREATLY appreciated.

From: Gamers Exile 
Sent: Friday, May 10, 2013 12:01 PM
To: [email protected] 
Subject: Re: [hlds] Steampipe and /custom directory

It's obviously operator dependent. For myself aside from meta and source mod 
all custom content on my servers are under the /custom/ it makes sorting the 
files easier and a bit safer no need to worry about steamcmd overwriting files 
(ex. Replay configs). 
Sent Via Pigeon

      From: Ross Bemrose
      Sent: Friday, May 10, 2013 9:42 AM
      To: Half-Life dedicated Win32 server mailing list
      Reply To: Half-Life dedicated Win32 server mailing list
      Subject: Re: [hlds] Steampipe and /custom directory 


/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on the fast 
download server, as the client is never told about anything before maps/


On Fri, May 10, 2013 at 11:29 AM, Albert Davis <[email protected]> wrote:

  This server side? /tf2/custom/(custom folder name)/maps ? Or fast download? I 
don't have a TF2 folder on my server if that's the case. 




  On Thu, May 9, 2013 at 9:25 PM, Gamers Exile <[email protected]> wrote:

    Albert,Don't change anything on the fast download side.Make sure all custom 
maps are in the /tf2/custom/(custom folder name)/maps and they well download 
from the fast download server just fine.
    Sent Via Pigeon

          From: Albert Davis
          Sent: Thursday, May 9, 2013 7:02 PM
          To: Half-Life dedicated Win32 server mailing list
          Reply To: Half-Life dedicated Win32 server mailing list
          Subject: Re: [hlds] Steampipe and /custom directory 


    I am apparently having trouble with people downloading maps from fast 
download as well, is there something special we need to do?




    On Wed, May 8, 2013 at 3:37 PM, CScrivener . <[email protected]> wrote:

      Alright, thanks everyone. I do believe I have gotten the file directories 
correct now and the files are downloading and functioning properly. That was my 
bad on not fully comprehending that (even though EVERYONE told me to do it) 
adding a folder to the base tf folder was a valid option, I was trying to work 
through the folders shipped with the server only as I thought you weren't 
allowed to add additional base folders like models/sounds/etc into that folder 
after the conversion. Thanks for all the help!


      Still wish I didn't have to FORCE the files to download but what can ya 
do. Thanks again folks!




      On Wed, May 8, 2013 at 1:57 PM, Weasel <[email protected]> wrote:

        Another thing people forget is that for most games, every client is 
also potentially a "listen-server".
        That probably dictates keeping the handling or presence of some of the 
folder be the same on both "clients"/"listen-servers" and "dedicated servers".


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-- 
Ross Bemrose 





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