I’m back yet again. So after getting all my directories setup properly (like they were before) steampipe, I was able to (only be forcing it) have clients who connected to my server download the custom model required by our plugin/mod. Problem is that even though the model and all the proper files (like 6 total) get downloaded by the client, it seems the clients games aren’t actually reading the texture files at all. The model itself comes through and shows up in game but the entire thing is purple and black checkerboard like the textures are missing yet they are in the same folder.
Is anyone else having issues with the new TF2 not reading textures? Is there something more to this issue? Could it be something with the way the model itself is coded to look for the other files? (even though the model structure is exactly the same as pre-steampipe directories) Any and all help to see if this is something TF2 is causing, or if it’s something the custom model is causing would be GREATLY appreciated. From: Gamers Exile Sent: Friday, May 10, 2013 12:01 PM To: [email protected] Subject: Re: [hlds] Steampipe and /custom directory It's obviously operator dependent. For myself aside from meta and source mod all custom content on my servers are under the /custom/ it makes sorting the files easier and a bit safer no need to worry about steamcmd overwriting files (ex. Replay configs). Sent Via Pigeon From: Ross Bemrose Sent: Friday, May 10, 2013 9:42 AM To: Half-Life dedicated Win32 server mailing list Reply To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steampipe and /custom directory /tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on the fast download server, as the client is never told about anything before maps/ On Fri, May 10, 2013 at 11:29 AM, Albert Davis <[email protected]> wrote: This server side? /tf2/custom/(custom folder name)/maps ? Or fast download? I don't have a TF2 folder on my server if that's the case. On Thu, May 9, 2013 at 9:25 PM, Gamers Exile <[email protected]> wrote: Albert,Don't change anything on the fast download side.Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps and they well download from the fast download server just fine. Sent Via Pigeon From: Albert Davis Sent: Thursday, May 9, 2013 7:02 PM To: Half-Life dedicated Win32 server mailing list Reply To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steampipe and /custom directory I am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do? On Wed, May 8, 2013 at 3:37 PM, CScrivener . <[email protected]> wrote: Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help! Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks! On Wed, May 8, 2013 at 1:57 PM, Weasel <[email protected]> wrote: Another thing people forget is that for most games, every client is also potentially a "listen-server". That probably dictates keeping the handling or presence of some of the folder be the same on both "clients"/"listen-servers" and "dedicated servers". _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose -------------------------------------------------------------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -------------------------------------------------------------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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