1) You don't. The exact path is not exposed. The virtual filesystem makes everything appear in the right place so custom/mymap/maps/mymap.bsp will appear to be in maps/mymap.bsp (overwriting any stock files). 2) No, everything goes into the correct folders on the client side, the servers directory structures are not exposed. Only difference is that clients now download custom files into the downloads folder to keep them separate from stock files. 3) This is data for the SteamPipe file system. I don't know the insides but you probably won't have to modify it except you have a very special use case. 4) Yes, that's pretty much it. The reason is that opening a ton of small files is slow because of OS file overhead. Packing files into the vpk format removes that overhead and is much more efficient. 5) You can. Problem is that you can't make clients download .vpks and have them actually use it. Also fastdownload does not understand .vpk files so you can't use it for proper vpk distribution. For now you are stuck with loose files on the serverside. You can however distribute maps/mods as a .vpk package outside the game.
On Sun, May 12, 2013 at 8:55 PM, Albert Davis <[email protected]>wrote: > I have my custom maps in the maps folder, seems to work fine. > > > On Sun, May 12, 2013 at 12:28 PM, Harsh Baid <[email protected]>wrote: > >> Alright so its beens a while since i have payed attention to this list >> because of life issues and other problems. Currently because i host my >> servers with NFO, they have pretty much taken care of everything regarding >> SteamPipe and the whole custom section. However, now that i finally have >> time, i want to kind of refigure out steam pipe. I currently have been >> browsing around and i have a few questions. >> >> 1) So SteamPipe is this new file client system and apparently all the >> files go in a custom folder. However how do i tell my mapcycle.txt and >> maplist.txt where the new custom paths to my custom maps are? >> >> 2) Isn't this system inefficient in the sense that if more than 1 server >> in different communities are running the same custom files. Then the client >> has to download 2 copies of the same files? >> >> 3) What is gameinfo.txt? I read the file, but barely comprehended any of >> it. >> >> 4) VPK's, what are they? Would a correct analogy be that they are sort of >> zip files packing all content into one? >> >> 5) If so, can i use VPK's with maps? >> >> >> Thanks for anyones help in advance. I really do appreciate it! >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

