Interesting thought Ross. We'll see what happens once the other servers come
back up on Steam pipe I guess. 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ross Bemrose
Sent: Monday, May 13, 2013 3:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steampipe & Quickplay Update 5/13/13

Well, servers that updated via HLDSUpdateTool are no longer considered up to
date.  Which might have something to do with it.

On 5/13/2013 6:50 PM, Mike Vail wrote:
> I recently posted the below message here stating that most of my MvM 
> servers were no longer receiving players. Today for the first time in 
> a couple months, all my MvM servers suddenly filled. I mean like all 
> 20! Yesterday and for the 2+ previous months, 2-3 would get any 
> traffic at all, now all 20 have been full since the update was 
> released today! What in the world changed!!!!!!!!
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Mike Vail
> Sent: Wednesday, May 08, 2013 3:26 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Steampipe & Quickplay
>
> I actually sent a message asking Fletcher to look at this for my MvM 
> servers today.
>
> My Matchmaking  traffic suddenly died on all but a handful of my 20 
> MvM servers a couple months ago. Nothing has changed since the 
> Steampipe for me so I don't think for me it's steampipe related.
>
> Before the trouble began,  literally  every MvM server I brought up 
> would fill in minutes, now I can't even get most of the existing ones 
> to get traffic.  It's like something is stopping the 75% servers from 
> getting any traffic while other identical 5 servers are working fine.
>
> My buddy also runs a bunch of MvM servers and all his are full most of 
> the time. His are totally identical to mine and are located in the 
> same datacenter mine are. The only difference is the quickplay IDs.
>
> I'd love to be able to look at their info somewhere and see what's 
> causing it. Since all my servers are identical except for the IDs, I 
> can't understand how it could be related to the game servers themselves.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Mark Edwards
> Sent: Wednesday, May 08, 2013 2:51 PM
> To: [email protected]
> Subject: [hlds] Steampipe & Quickplay
>
> Do I need to re-register my steampipe TF2 server for quickplay, after 
> updating from a hlds version? Or can I use the quickplay account from 
> my previous (identical) hlds install of TF2?
>
> Reason I ask is that I have had a steampipe version of a (previously) 
> popular server which had a fair amount of quickplay traffic, but since 
> moving to steampipe the player numbers have fallen dramatically. 
> Today, as an experiment, I re-enabled the pre-steampipe (hlds) version 
> of the server and player numbers immediately picked up. So it seems to 
> me there must be something wrong with my steampipe/quickplay setup, 
> even though all the setup of the server is identical to the previous hlds
install.
>
> Anyone else experiencing a similar issue to me?
>
>
>
>
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