I'm pretty certain all groups, everywhere, would be more delighted giving
up a single round than restarting a whole game and then having to get back
to the point they left off at without any guarantees that the glitch
wouldn't occur again. They will have to address the issue eventually, why
not just use an easier solution for the problem?


On Thu, May 16, 2013 at 11:37 AM, ics <[email protected]> wrote:

> Well restart round option would be same as losing the current round.
> Giving up is easier than have a Valve implement restart round.
>
> -ics
>
> Lucas Wagner kirjoitti:
>
>> I think the point of the original post was just to point out that it can
>> be frustrating to invest an hour in an MVM mission to encounter an
>> unrecoverable glitch.  I don't know whether or not implementing a restart
>> round voting option is simple or not, but if it is, it would at least
>> provide a low-cost (to the player, he would only lose a round, not the
>> entire campaign) option to solving the problems of unrecoverable glitches.
>>
>> I have experienced 3 such glitches in the past 2 weeks, each time we had
>> to abandon the mission.
>>
>>
>>
>>
>> On Thu, May 16, 2013 at 9:44 AM, N-Gon <[email protected] <mailto:
>> ngongamedesign@gmail.**com <[email protected]>>> wrote:
>>
>>     Exactly, and instead of taking a big chunk of time trying to
>>     figure out why and how they get out the map we could just use a
>>     Restart Round vote option.
>>
>>
>>     On Thu, May 16, 2013 at 2:16 AM, ics <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         Usually the cause is that there is somewere alive bot from the
>>         wave (non support), even if the HUD doesn't show it. Once that
>>         bot is taken care of, things will return to normal. However,
>>         if it's outside of the map, it's quite impossible to do.
>>
>>         .-ics
>>
>>         N-Gon kirjoitti:
>>
>>             I'm sure this is well known but could easily be fixed with
>>             a simple temporary solution.
>>
>>             MVM has at times glitched out on waves and stops sending
>>             out main bots and instead continuously pumps out support
>>             and sentry busters. Tanks won't appear, bomb goes
>>             untouched, and sometimes your own sentry will shoot at you.
>>
>>             Temp solution? I see there's a vote option to restart the
>>             entire game, why not put a vote to restart the round? This
>>             problem has been happening quite frequently these past few
>>             months, and I don't expect Valve to tinker away trying to
>>             figure out what's causing it, but a simple Restart Round
>>             vote is a good band-aid fix that shouldn't cause much
>>             trouble implementing.
>>
>>             Here are two .dem files showing two different game
>>             breaking glitches. One doesn't spawn bots, and the other
>>             has a bot magically outside the map demo charging over and
>>             over.
>>
>>             
>> https://dl.dropboxusercontent.**com/u/16036872/mvmbroke.dem<https://dl.dropboxusercontent.com/u/16036872/mvmbroke.dem>
>>             
>> https://dl.dropboxusercontent.**com/u/16036872/brokenmvm.dem<https://dl.dropboxusercontent.com/u/16036872/brokenmvm.dem>
>>
>>
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