I wouldn’t risk it.  Set net_compresspackets 0 now, and get the update when it 
becomes available in an hour or so.

From: [email protected] 
[mailto:[email protected]] On Behalf Of DontWannaName!
Sent: Friday, May 17, 2013 11:53 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build

Ah Linux only?

Sent from my iPhone 5

On May 17, 2013, at 11:51 AM, Cody Woodson 
<[email protected]<mailto:[email protected]>> wrote:
Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes after 
start up

Sent from my iPhone

On May 17, 2013, at 11:48 AM, Kyle Sanderson 
<[email protected]<mailto:[email protected]>> wrote:

You will most likely crash the moment you have a player join...

Thanks,
Kyle.
On 17 May 2013 11:46, "DontWannaName!" 
<[email protected]<mailto:[email protected]>> wrote:
How bad is the bug?

Sent from my iPhone 5

On May 17, 2013, at 11:42 AM, Fletcher Dunn 
<[email protected]<mailto:[email protected]>> wrote:

> There is a bug in the update we just released.
>
>
>
> Setting net_compresspackets to 0 is a workaround.
>
>
>
> We'll have a new update released shortly.  Apologies.
>
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