I wouldn’t risk it. Set net_compresspackets 0 now, and get the update when it becomes available in an hour or so.
From: [email protected] [mailto:[email protected]] On Behalf Of DontWannaName! Sent: Friday, May 17, 2013 11:53 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson <[email protected]<mailto:[email protected]>> wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson <[email protected]<mailto:[email protected]>> wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, "DontWannaName!" <[email protected]<mailto:[email protected]>> wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn <[email protected]<mailto:[email protected]>> wrote: > There is a bug in the update we just released. > > > > Setting net_compresspackets to 0 is a workaround. > > > > We'll have a new update released shortly. Apologies. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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