This update is now live. Here is the changelog: Code:
- Improved death reactions when killed from small arms fire - Fixed occasionally getting stuck with empty hands with the knee mortar - Improved map loading times - Commander radial menu is no longer available in non-leader roles - Various crash and stability fixes - Several UI related bug fixes - Fixed flamethrower decals causing artifacts We have also been watching map balance over the weekend and have worked to address balance issues. The following changes have been made. Maps: Guadalcanal - Removed 20 reinforcements from each team - Increased capture times on the last two objectives - Made the flight ops building easier to defend Hanto - Slightly moved back Allied spawns for Village and Water Station objectives - Increased Axis arty strikes slightly - Reduced Axis reinforcements by 50 - Reduced Allied reinforcements by 80 - Removed Artillery support from Allied team - Increased spawn delay to 20 (15 -> 20) for the Allies Iwo Jima - Added forward spawns for the Allies if they cap C or destroy either D/E - Minor terrain fixes and art bugs - Fixed a spot with missing cover - Moved a couple barbed wire lines slightly to make it easier to get out of the advance spawns Kwajalein - Added 2 mortar strikes to Allies - Moved axis spawn back for B, C, and D - Excluded the top of the fuel tanks from being apart of the Fuel Storage objective - Fixed a spot where the player could get stuck - Increased Axis respawn time by 5 seconds - Fixed dozens of art bugs Peleliu - Capturing either D or E will now change the Axis spawns into one unified spawn instead of being two seperate spawns - Increased Axis spawn rate to 25 (20 ->25) - Decreased reinforcements by 150 for both teams Saipan - Removed 5 minutes from the round timer (25 -> 20) - Removed 200 reinforcements/team - Removed pushback Axis spawns for A & B objectives - Pushed back axis spawn protection for A & B objective spawns - Moved Axis A spawn ~768UU west - Numerous fixes to cover / collision All RO2 maps have had their reinforcements bumped up by ~30%. On Tue, May 21, 2013 at 5:08 PM, John Gibson <j...@tripwireinteractive.com>wrote: > A required server update for the Rising Storm beta is imminent. Please > watch this space for notification the update has released. > > Thanks, > > John >
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