After a few restarts it worked fine with 32 max players. I guess the server was still set to 24 max players and wouldn't let it run. Thanks again! XD

-----Original Message----- From: Peter Jerde
Sent: Wednesday, May 22, 2013 11:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] MvM Servers, are they still an issue?

Make sure you've set it to have 32 slots, on the command line, with "+maxplayers 32".

- Peter

On May 22, 2013, at 22:26 PM, CTScrivener <[email protected]> wrote:

G’evening once again.

Is anyone else still have issues with getting a MvM server setup and running with the new steampipe system? Perhaps it’s still a known issue that MvM is still have some startup problems?

I have tried everything I can think of and my MvM server just will not start, it cycles into an endless loop of restarts/attempts to start. No server logs are created as the server never actually starts. I can start the server on any other map, in any other game mode...but if I even switch to an MvM map the server crashes, or just never changes.

This is a barebones server with absolutely NO additional plugins, NO sourcemod or even metamod. I have checked the version of TF2 and made sure it was fully up to date, I have even created a brand new server from scratch but with no luck.

Are there still currently issues with getting MvM server up and running or am I just forgetting some required cvar or settings that I absolutely need, to get it working?

Thanks ahead of time folks!
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