No, debian based distros are running properly for me. 
  ----- Original Message ----- 
  From: Albert Davis 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Tuesday, August 27, 2013 10:02 PM
  Subject: Re: [hlds] Mandatory TF2 update released


  Isn't it all Linux?




  On Tue, Aug 27, 2013 at 9:58 PM, Calvin Judy <[email protected]> wrote:

    Is this only Centos 5, or is it happening on 6 as well? 
      ----- Original Message ----- 
      From: Albert Davis 
      To: Half-Life dedicated Win32 server mailing list 
      Sent: Tuesday, August 27, 2013 9:25 PM
      Subject: Re: [hlds] Mandatory TF2 update released


      Thanks for breaking it again Valve.... great job! 




      On Tue, Aug 27, 2013 at 9:15 PM, Seyhan AKDENIZ <[email protected]> 
wrote:

        This error appear after new update. Os is Centos 5.8 x64

        ./srcds_linux: error while loading shared libraries: bin/lib
        tcmalloc_minimal.so.4: ELF file OS ABI invalid
        Add "-debug" to the ./srcds_run command line to generate a d
        ebug.log to help with solving this problem
        Wed Aug 28 03:50:08 EEST 2013: 

        > From: [email protected]
        > To: [email protected]; [email protected]; 
[email protected]
        > Date: Wed, 28 Aug 2013 00:18:15 +0000
        > Subject: [hlds] Mandatory TF2 update released 

        > 
        > We've released a mandatory update for TF2. The notes for the update 
are below. The new version is 1884404.
        > 
        > -Eric
        > 
        > --------------------------
        > 
        > - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe 
items that have varying inputs and varying outputs. You can complete a 
Chemistry Set by fulfilling all of its inputs, which will then give you the 
items it has listed in its outputs. 
        > - The in-game player status panel has been updated to show an 
animated image of your character with their current loadout
        > - Can be disabled in Advanced Options
        > - Added Romevision sharing: anyone playing Mann vs. Machine on the 
same server with an owner of the Hardy Laurel can now opt-in to Romevision
        > - Manage your Romevision preference in the Advanced Options dialog
        > - Fixed a bug that would prevent Jarate and Mad Milk from applying to 
all targets within range
        > - Fixed a bug that would cause the Marked For Death icon to stay in 
the world after the owning player died
        > - Fixed a bug that would allow Spies to exploit the Kunai's higher 
overheal limit
        > - Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade 
from working correctly in Mann vs. Machine mode
        > - Fixed a bug that would cause the last few characters of text to be 
lost when copying text from input fields
        > - Fixed a client sv_cheats exploit related to the commentary dialog
        > - Fixed a problem that would cause the shotgun shell model to appear 
incorrectly third-person when using the Family Business
        > - Improved bot pathing behavior around ramps
        > - Bots can now reflect energy-based projectiles 
        > - Fixed incorrect alpha in the backpack images for the Valley Forge 
and the Founding Father
        > - The Foppish Physician and the Distinguished Rogue are now paintable 
and are team-colored by default
        > - Added server log entries for jarate_attack and milk_attack when 
using Jarate, Mad Milk, or the Sydney Sleeper
        > - Fixed using an incorrect path for downloaded custom player sounds
        > - Fixed duplicate support/mission icons in the Mann vs. Machine HUD
        > - Don't allow players without admin access on the server to use the 
various entity-creating commands to create point_servercommand entities
        > - Updated cp_egypt_final
        > - Fixed players building inside of Blu's first spawn
        > - Updated cp_manor_event
        > - Fixed players building in rafters
        > - Updated cp_mountainlab
        > - Fixed clip brush exploit above hallway leading toward final cap
        > - Fixed exploit where players could be trapped in small space near 
final cap using teleporters
        > - Updated plr_hightower
        > - Added nobuild to cliff bottom to prevent engineers building in the 
kill volume
        > - Updated the localization files
        > 
        > 
        > _______________________________________________

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