HTML5 is the new standard. Why in the world would you want to get rid of
that? Flash is the one that should be out the window.


On Thu, Nov 7, 2013 at 12:33 PM, <[email protected]>wrote:

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>    1. Re: Coming soon: changes to TF HTML MOTD support (Doctor McKay)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 7 Nov 2013 12:32:18 -0500
> From: Doctor McKay <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] Coming soon: changes to TF HTML MOTD support
> Message-ID:
>         <CAA_ANjTBmcE3jnn6Ojvzi6cg0PiBD6LxHavx5qEJ=
> [email protected]>
> Content-Type: text/plain; charset="windows-1252"
>
> In my opinion, the best course of action would be to allow a single HTML
> MOTD with Flash/HTML5 fancy features disabled, unload it when the client
> closes it, and then refuse to load any additional MOTDs (not just loading
> them in the background).
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Thu, Nov 7, 2013 at 12:08 PM, 1nsane <[email protected]> wrote:
>
> > But if you can load that you can load some other ads as well. Not all ads
> > need flash/video. And if it allows invisible motds again then the
> original
> > issue comes back.
> >
> >
> > On Thu, Nov 7, 2013 at 12:03 PM, Paul <[email protected]> wrote:
> >
> >> Or back to the drawing board, disallow/filter out Flash and HTML5
> >> audio/video elements if the person has connected via Quickplay. This
> would
> >> allow things such as Google Analytics to still work, as they don't
> impact
> >> the user's experience (e.g. doesn't make sounds). Google Analytics was
> >> useful in seeing who connected from where, and some other statistics for
> >> the curious. I'm sure there are other useful examples that would work
> under
> >> a similar restriction.
> >>
> >>
> >> On 7 November 2013 16:59, thesupremecommander <[email protected]
> >wrote:
> >>
> >>> There's also another solution that would pretty much completely fix
> >>> every problem - allow an MOTD at initial connect, unload that MOTD, and
> >>> then allow further MOTD windows to be opened up iff the player accepts
> it.
> >>>
> >>> Seriously, approval-based server redirection has been in the game a
> >>> while and it works well for the purpose. Why couldn't we do the same
> for
> >>> MOTDs?
> >>>
> >>>
> >>> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <[email protected]> wrote:
> >>>
> >>>> Well there are better ways of doing it. Like for example why did they
> >>>> make it so the other MOTD windows open up invisible for quickplay
> players
> >>>> in the first place?
> >>>> It did nothing for ads but broke other legitimate plugins. What was
> the
> >>>> point of that? Seriously.
> >>>>
> >>>> Why not just do it right and make it so you can only open a MOTD
> window
> >>>> for quickplay players once and that's it?
> >>>> No more after that, visible or invisible.
> >>>>
> >>>>
> >>>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
> >>>> [email protected]> wrote:
> >>>>
> >>>>> Wahh! I don't want these servers to hijack quickplay traffic to run
> >>>>> ads! Valve do something!
> >>>>>
> >>>>> *update comes*
> >>>>>
> >>>>> Wahhh! Valve implemented a fix for the problem! I don't care I want
> my
> >>>>> HTML mods back on quickplay clients!
> >>>>>
> >>>>> Seriously guys, you bitch for them to change it, and then bitch when
> >>>>> they change it. Get over yourselves. If you run a good community, you
> >>>>> should be able to pay via donations. If you don't get enough
> donations,
> >>>>> just pay for it from your own pocket. If you care about your
> community as
> >>>>> much as you guys act like you do, you should be glad to pay out of
> your own
> >>>>> pocket.
> >>>>>
> >>>>>
> >>>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <[email protected]> wrote:
> >>>>>
> >>>>>> I thought this recent update completely eliminated all HTML MOTD's
> >>>>>> from Quickplay connecting clients, not just for when you connect
> but also
> >>>>>> during the game (still only plain text but hidden anyway)? Am I
> wrong in
> >>>>>> that assumption?
> >>>>>>
> >>>>>>
> >>>>>> On 7 November 2013 16:26, ics <[email protected]> wrote:
> >>>>>>
> >>>>>>> There has been servers before these adds came an "issue". This
> >>>>>>> change was not aimed against any of us, but the people who set up
> servers
> >>>>>>> to drain quickplay traffic do get advertisements showing. Correct
> me if i'm
> >>>>>>> wrong but these advertisement abusers can still open window to the
> >>>>>>> background and display adds there & refresh.
> >>>>>>>
> >>>>>>> So, Valve doesn't want to get in the middle and not give advantage
> >>>>>>> to the people who do this, so they disable motd adds from
> quickplay users,
> >>>>>>> leaving these plugins that open that crap to background in the
> game and
> >>>>>>> driving off some people that run servers.
> >>>>>>>
> >>>>>>> So now only servers that do not participate in quickplay can
> benefit
> >>>>>>> from advertisements on the motd and servers that participate in
> quickplay
> >>>>>>> can benefit from that adds crap in background window. Who was the
> real
> >>>>>>> winner here? No one.
> >>>>>>>
> >>>>>>> -ics
> >>>>>>>
> >>>>>>> Doctor McKay kirjoitti:
> >>>>>>>
> >>>>>>>> Nobody forces you to go on servers that have ads. I fail to
> >>>>>>>> understand how the fact that some servers might use
> advertisements affects
> >>>>>>>> you personally when you can easily ignore them.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Dr. McKay
> >>>>>>>> www.doctormckay.com <http://www.doctormckay.com>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. <
> [email protected]<mailto:
> >>>>>>>> [email protected]>> wrote:
> >>>>>>>>
> >>>>>>>>     Anything they do to battle them ad?s gets my vote. For all I
> >>>>>>>> care
> >>>>>>>>     they disable the HTML functionality all together.
> >>>>>>>>
> >>>>>>>>     Back to oldskool community building where one can only survive
> >>>>>>>> on
> >>>>>>>>     donations. Donations means your servers are appreciated.
> >>>>>>>>
> >>>>>>>>     Saint K.
> >>>>>>>>
> >>>>>>>>     *From:*[email protected]
> >>>>>>>>     <mailto:[email protected]>
> >>>>>>>>     [mailto:[email protected]
> >>>>>>>>     <mailto:[email protected]>] *On Behalf Of
> >>>>>>>> *1nsane
> >>>>>>>>     *Sent:* Thursday, November 07, 2013 3:38 PM
> >>>>>>>>     *To:* Paul Lewis; Half-Life dedicated Win32 server mailing
> list
> >>>>>>>>     *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD
> >>>>>>>> support
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>     There wasn't much point to running MvM servers before. Even
> less
> >>>>>>>>     so now it seems.
> >>>>>>>>
> >>>>>>>>     Not like you can make a community around stock MvM.
> >>>>>>>>
> >>>>>>>>     On Thu, Nov 7, 2013 at 6:12 AM, Paul <[email protected]
> >>>>>>>>     <mailto:[email protected]>> wrote:
> >>>>>>>>
> >>>>>>>>         I imagine many communities will close up on using TF2
> >>>>>>>>         Quickplay, whether they will successfully move to a
> >>>>>>>> different
> >>>>>>>>         game or game mode is another question though. I'm
> switching
> >>>>>>>>         from having 23 Mann vs Machine servers to trying Slender
> >>>>>>>>         Fortress. If servers switch to being non-reliant on
> >>>>>>>> Quickplay
> >>>>>>>>         then in my view that's partly good, as Quickplay from day
> >>>>>>>> one
> >>>>>>>>         was a bad idea in my opinion. It doesn't promote or offer
> >>>>>>>>         options to join servers which are run in an unofficial way
> >>>>>>>>         (e.g. custom gamemodes or custom maps). In the days of
> Team
> >>>>>>>>         Fortress Classic players had to use the server browser,
> and
> >>>>>>>>         those days were better in my view. Custom run servers saw
> >>>>>>>> more
> >>>>>>>>         players back then than they typically do in TF2 these
> days.
> >>>>>>>>
> >>>>>>>>         It's impossible to use the MOTD for even simple images and
> >>>>>>>>         links, so is practically impossible for a community to
> make
> >>>>>>>>         links to things such as donation pages to help them cover
> >>>>>>>>         costs of their servers. I'm expecting to see the number of
> >>>>>>>>         Quickplay servers drop by a reasonable amount, and
> possibly
> >>>>>>>>         more non-Quickplay servers to open (custom gamemodes
> and/or
> >>>>>>>>         custom maps).
> >>>>>>>>
> >>>>>>>>         On 7 November 2013 11:00, Element <[email protected]
> >>>>>>>>         <mailto:[email protected]>> wrote:
> >>>>>>>>
> >>>>>>>>             I run a group of servers which are funded from MOTD
> >>>>>>>>             impressions resulting in my small community of players
> >>>>>>>>             being able to play on servers setup the way they like,
> >>>>>>>> for
> >>>>>>>>             FREE.
> >>>>>>>>
> >>>>>>>>             My servers are in the quickplay pool to help fill the
> >>>>>>>>             empty spaces for my community members, generating
> mostly
> >>>>>>>>             full servers consisting of around a 50-50 mix of
> members
> >>>>>>>>             and quickplay traffic.
> >>>>>>>>
> >>>>>>>>             With my community impressions alone, server costs
> >>>>>>>> weren't
> >>>>>>>>             quite being met each month. But when i added them to
> the
> >>>>>>>>             quickplay pool, i was then able to use the advertising
> >>>>>>>>             revenue to fully pay for my servers.
> >>>>>>>>
> >>>>>>>>             But now this is not the case, thanks to valves latest
> >>>>>>>> and
> >>>>>>>>             greatest idea....
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>             I will NOT pay for these servers out of my own pocket,
> >>>>>>>> nor
> >>>>>>>>             will i beg for money from my "free" community....
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>             So thanks valve, you successfully killed my
> community, i
> >>>>>>>>             guess my members will move to some other community...
> >>>>>>>> the
> >>>>>>>>             Skial scum maybe?
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>             _______________________________________________
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> >>>
> >>>
> >>> --
> >>> thesupremecommander (Steam<
> http://steamcommunity.com/id/thesupremecommander>
> >>> )
> >>>
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