I'm not quite sure what the OP is rambling about, but if it is about
removing html MOTDs from quickplay, here's the answer why.
A majority of people, upon seeing advertising in the MOTD, will disconnect
from the server. You might get some ad revenue, but you're not going to get
any players.


On 8 November 2013 01:11, James Haikin <[email protected]> wrote:

> What in the hell is Liquid Source talking about? This is a video game, not
> the presidency. Good lord.
>
> -James
>
>
> On Thu, Nov 7, 2013 at 4:00 PM, Weasel's Lair <[email protected]>wrote:
>
>> IMH(f)O, variety is a big deal.  Different server operators, with
>> different tastes, results in different communities, to suit different
>> players tastes.
>>
>> However, some players only like to play stock maps and deal with a
>> pre-defined world-view of what is possible/expected in the behaviour
>> game.  QuickPlay helps those players/noobs/whatever find what they
>> want.
>>
>> So, I definately see the value in QuickPlay.  I just wish there was
>> more of an equal footing between QuickPlay and non-QuickPlay in the
>> interface.  Maybe there should be two equal-size / equally-marketed
>> buttons - "Find QuickPlay Game" and "Find Customized Game" or
>> something like that.
>>
>> From a playing perspective, I think servers the enforce something that
>> the player can not close (and have the audio stop when it closes) is a
>> very bad thing.  I think the MOTD changes aren't targeting
>> advertising/donation schilling necessarily - so much as that "WTF? I
>> can't close this shiz and start playing right now?" effect.
>>
>> On a side note, if you are paying $30 for a server that can only host
>> a single TF2 dedicated server instance - you are paying too much!
>>
>> I am using a VPS provider and paying that much - but able to host
>> multiple instances of TF2 (32-player), CS:S and several GoldSrc
>> stufff.  Contrary to what I expected, my VPS is working better than
>> any normal "dedicated" I have ever rented.  I also found that VPS's
>> hosted on Virtuozzo or OpenVZ perform better than KVM ones (even with
>> specific resources "dedicated" to the KVM machine) - again, the
>> opposite of what I expected.
>>
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