No need to strip it. If someone stays on the server after using Quickplay 40 times, then we know that we have a good server.
Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 1:05 PM, Fletcher Dunn <[email protected]>wrote: > Quickplay numbers should probably be stripped. It means which quickplay > attempt this client is on, since they booted. Useful for us, probably not > useful for you guys. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of ics > Sent: Thursday, November 14, 2013 8:20 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Where is my traffic coming from? > > I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all > modes etc gamemode, basically all the quikcplay options. Coaching is > connection method too. > > -ics > > Lambda kirjoitti: > > Anyone knows what the number in quickplay_# means? I've got numbers as > > big as 62, i've also got "coaching" as connection method which isn't > > listed in the list provided earlier. > > > > > > 2013/11/14 Chris Oryschak <[email protected]> > > > >> Yup this is really good to know how your community is doing. > >> Defiantly a awesome feature.. can't wait for some sql logging and > >> analytic pages made to make per server/date/time frame stats > >> displayed... I'm getting some users that aren't returning a value > though: > >> > >> > >> 11:09:08 [SM] Displaying connection method for all players... > >> - 507 iL Cappo!! serverbrowser_history > >> - Nova<esThnGr8 serverbrowser_history > >> - sic serverbrowser_history > >> - sleepy serverbrowser_internet > >> - Friz serverbrowser_history > >> - HeSnakeHeroofEternisen > >> - YYZ serverbrowser_history > >> - Sombre serverbrowser_history > >> - Ash 2.0 serverbrowser_internet > >> - [WCE] Monty serverbrowser_favorites > >> - shadowlerks serverbrowser_history > >> - Pinhead{EMC} serverbrowser_favorites > >> - Skorchy serverbrowser_internet > >> - BUMSPAM serverbrowser_history > >> - =(eGO)=Tango v1.0 serverbrowser_history > >> - Hernii55338 serverbrowser_favorites > >> - Spaceman serverbrowser_favorites > >> - supp0rt > >> - Aminal Parade serverbrowser_history > >> - Jizz_Syrup serverbrowser_history > >> - DRAK? serverbrowser_favorites > >> - Peppermiz serverbrowser_favorites > >> - Jake steam > >> - fan951126 serverbrowser_history > >> - Pwel serverbrowser_internet > >> - Princess Juggs serverbrowser_favorites > >> - SGTBrutus serverbrowser_favorites > >> - Paco Ernesto serverbrowser_history > >> - Machiavellian Spork serverbrowser_favorites > >> - Kbeezey serverbrowser_history > >> > >> > >> On Thu, Nov 14, 2013 at 10:39 AM, ics <[email protected]> wrote: > >> > >>> Quite surprising results. Well not really. I just assumed quikcplay > >>> connected players count would be higher but it does seems that ~70% > >>> of > >> our > >>> players join through favorites. > >>> > >>> Thanks for the plug-in! > >>> > >>> -ics > >>> > >>> Doctor McKay kirjoitti: > >>> > >>> Here is a plugin that simply displays how all in-game players > >>> connected > >> to > >>>> the server after running a command: > >>>> https://forums.alliedmods.net/showthread.php?t=229731 > >>>> > >>>> More full-featured stats will be released soon. > >>>> > >>>> > >>>> Dr. McKay > >>>> www.doctormckay.com > >>>> > >>>> > >>>> On Tue, Nov 12, 2013 at 3:13 PM, ics <[email protected]> wrote: > >>>> > >>>> I'd settle for a command that lists where current players of the > >>>> server > >>>>> came from, for example addition into status command field along > >>>>> with > >> ping > >>>>> and such. > >>>>> > >>>>> -ics > >>>>> > >>>>> DontWannaName! kirjoitti: > >>>>> > >>>>> Grab the client value using sourcemod? > >>>>> > >>>>>> Sent from my iPhone 5 > >>>>>> > >>>>>> On Nov 12, 2013, at 12:01 PM, Todd Pettit > >>>>>> <[email protected]> > >>>>>> wrote: > >>>>>> > >>>>>>> "cl_connectmethod" = "serverbrowser_favorites" > >>>>>>> > >>>>>>> Ok, it works for myself but I know how I connected how do you > >>>>>>> see how others connected? > >>>>>>> > >>>>>>> > >>>>>>> ----- Original Message ----- > >>>>>>> From: "Fletcher Dunn" <[email protected]> > >>>>>>> To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list. > >>>>>>> valvesoftware.com> > >>>>>>> Cc: "Half-Life dedicated Win32 server mailing list ( > >>>>>>> [email protected])" <[email protected]> > >>>>>>> Sent: Tuesday, November 12, 2013 2:45:44 PM > >>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from? > >>>>>>> > >>>>>>> It tells you what tab they used. So you know whether they used > >>>>>>> the favorites tab versus the main server list. > >>>>>>> > >>>>>>> -----Original Message----- > >>>>>>> From: [email protected] [mailto: > >>>>>>> [email protected]] On Behalf Of > >> ElitePowered . > >>>>>>> Sent: Tuesday, November 12, 2013 11:25 AM > >>>>>>> To: Half-Life dedicated Linux server mailing list > >>>>>>> Subject: Re: [hlds_linux] Where is my traffic coming from? > >>>>>>> > >>>>>>> What's the point of having this feature on the other games if > >>>>>>> the > >> only > >>>>>>> way to connect is via the server browser? > >>>>>>> > >>>>>>> On Nov 12, 2013 2:09 PM, "DontWannaName!" > >>>>>>> <[email protected]> > >>>>>>>> wrote: > >>>>>>>> > >>>>>>>> Is it able to tell if they connect from their favorites? > >>>>>>>> > >>>>>>>> Sent from my iPhone 5 > >>>>>>>> > >>>>>>>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > >>>>>>>> > >>>>>>>>> <[email protected]> > >>>>>>>>> > >>>>>>>>> wrote: > >>>>>>>> Several server operators have requested the ability to know > >>>>>>>> how > >>>>>>>>> their > >>>>>>>>> > >>>>>>>>> clients are connecting to their server. The latest TF > >>>>>>>>> update > >> added > >>>>>>>> a > >>>>>>>> new client convar, cl_connectmethod, that contains a string > >>>>>>>> value > >> that > >>>>>>>> indicates how the client connected to your server. It's sent > >>>>>>>> in the same way as cl_rate and others, and a plugin should be > >>>>>>>> able to > >> access > >>>>>>>> this information. It will be empty if joined directly through > >>>>>>>> a console "connect" command. I apologize that I don't have the > >>>>>>>> list > >> of > >>>>>>>> values at hand, but I'm sure some helpful server operator or > >>>>>>>> plugin author will post the list of codes that are sent. > >>>>>>>> > >>>>>>>> Please be aware that the field is not secure, and the work > >>>>>>>> required > >>>>>>>>> to > >>>>>>>>> > >>>>>>>>> secure it is not trivial. Without too much effort a client > >>>>>>>>> could > >>>>>>>> send > >>>>>>>> you pretty much any string they want. So this is best used for > >>>>>>>> general reporting purposes and understanding where your players > >>>>>>>> are coming from, not to treat players differently based on how > >>>>>>>> they connect. > >>>>>>>> > >>>>>>>> This is a Source engine change, so it will be available in > >>>>>>>> CS:S, > >>>>>>>>> DoD:S, > >>>>>>>>> > >>>>>>>>> and HL2:DM in the next update for those games. > >>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> archives, > >>>>>>>>> > >>>>>>>>> please visit: > >>>>>>>> > >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > >>>>>>>> nux > >>>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >>>>>>>> please visit: > >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > >>>>>>>> nux > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >>>>>>> please visit: > >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > >>>>>>> ux > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >>>>>>> please visit: > >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > >>>>>>> ux > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >>>>>>> please visit: > >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > >>>>>>> ux > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu > >>>>>> x > >>>>>> > >>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>>>> > >>>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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