Something to note: When I opened TF2 and typed the command for listing all your registered gameservers, the scores have been reset hence it says Steady.
It might be just me, can someone confirm this as well? On Jan 24, 2014 10:37 AM, <[email protected]> wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Mandatory TF2 update released (E. Olsen) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 24 Jan 2014 12:35:49 -0500 > From: "E. Olsen" <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Mandatory TF2 update released > Message-ID: > < > caku-1chka5e9exh1zeve9shrj1bsepdhro-+xrn1tzaxlnk...@mail.gmail.com> > Content-Type: text/plain; charset="windows-1252" > > Something else to consider - this is also essentially an abandonment of the > "server scoring" system, since (by making quickplay go to Valve servers by > default), even if your server has a sky-high score (which, in terms of > player satisfaction, would mean that it is a high-quality server), it will > still be bypassed for a brand-new valve server that may not have a score at > all. > > I always thought the server-scoring system was such an elegant way to do > things. Why not simply remove servers from quickplay eligibility that > receive a consistently low score after 45-60 days or so? > > > On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote: > > > I agree. > > > > While I can understand why they added this option, why enable this by > > default? Reverse it as "Including Community servers" and enable it by > > default. Since the way it is now, it doesnt make any sense anymore to > press > > the "Quickplay rules" on us. > > > > Another thing would be to make a separate "Community Mod's" quickplay > > option for custom mods which have a certain server tag in them (like > > FreakFortress or Randomizer and so on). > > > > Even though we server owners invest more time and effort than any of the > > hat and map makers out there, we don't get a single dime from Valve. All > we > > get is rules and punishments. And I don't even have pinion or ads in > > general on my server to deserve this. > > > > Am 24.01.2014 17:42, schrieb ics: > > > >> This is my opinion as well. Communities slowly start dying because their > >> regulars cannot go to a populated server to play on when they have time > to > >> play themselves. The regulars get things started but quickplay was nice > >> filling of the servers. > >> > >> 67/96 players now on the regular servers, and not a single quikcplay > >> player. All players through favorites, history or steam. Used to be > 10-20% > >> quickplay for us. > >> > >> -ics > >> > >> Lucas Wagner kirjoitti: > >> > >>> This exactly. > >>> > >>> In my experience, quickplay was useful for filling servers after you > had > >>> 12-14 players on it, and retaining already full servers. Regulars are > what > >>> makes your server successful, but quickplay can help bridge gaps of > >>> inactivity by your loyal player base. This option will only reduce the > >>> referrals (it remains to be seen how much) meaning that seeding efforts > >>> will require players to stay longer and servers will be more fragile > and > >>> susceptible to depopulation. It will add volatility to a lot of > communities > >>> and I'll be watching how their servers fare in the weeks to come. > >>> > >>> > >>> > >>> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto: > >>> [email protected]>> wrote: > >>> > >>> Unfortunately valve doesn't really need us anymore. They can't > >>> monetize maps or custom game modes. Once quickplay was added with > >>> its preference for certain "noob friendly" maps a number of > >>> valve's own maps (and game modes) stopped being played. You'd > >>> think they would want more variety so players stick around for > >>> longer. Other online FPS games tend to rotate through all their > maps. > >>> > >>> At this point the only important part of the user generated > >>> content for them is the item creators as they make the money. But > >>> this seems to be shortsighted, like you said custom maps and > >>> custom game modes that valve previously loved to take and add > >>> officially to their games will now become a rarity. > >>> > >>> > >>> > >>> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected] > >>> <mailto:[email protected]>> wrote: > >>> > >>> Agreed. > >>> > >>> It's one thing to make such a drastic change, it's another to > >>> re-route 40-50% of all TF2 traffic away from every non-valve > >>> server on the planet in one fell swoop. If this change stands > >>> as-is, there's not a single server operator on the planet that > >>> will be able to launch a new vanilla server (or almost any > >>> kind of server, for that matter), because unless a server > >>> already has a following, it will never be able to build up the > >>> momentum when less than half the player base will even be able > >>> to find it. > >>> > >>> Here's the thing, folks: > >>> > >>> It's been proven time and time again that Mods extend the > >>> lifetime of a game (look at what Day Z did last year for Arma > >>> 2). The diversity of TF2 is what has kept it going all these > >>> years....yet a change like this actively steers half (or more) > >>> of the current playerbase, and probably the vast majority of > >>> _every_ new player AWAY from ever finding a custom map, mod, > >>> or game mode. > >>> > >>> If "official valve vanilla" is all you want - then this change > >>> is wonderful for you (and you should have that "option"), but > >>> should this remain the "default" setting that every client is > >>> now set to, Valve has hastened along the death of the very > >>> game they are trying to protect. > >>> > >>> Why would anyone even bother creating a map for TF2 now? How > >>> would it ever see any kind of significant traffic? > >>> > >>> How about custom game modes? We were hosting a "King of the > >>> Hill" server (using custom maps made for that game mode) for > >>> over a year BEFORE it became an official game mode with > >>> official maps - think anyone will or would be able to throw up > >>> a new server or game mode under these conditions? > >>> > >>> I think we all understand why Valve thinks they had to do this > >>> - all the "Pinion Profiteers" made them think this was > >>> necessary - but make no mistake, these were problems that were > >>> CREATED by quickplay in the first place, so in one fell swoop, > >>> Valve has not only created the problem, but they have used the > >>> same system that created it to essentially throw out all the > >>> "good" servers with the bad. Any non-valve server that does > >>> not already have a significant amount of "regulars" will now > >>> die on the vine....and there won't be any new non-valve > >>> servers going up to replace them. > >>> > >>> It's a shame, folks. This change effectively takes the > >>> "community" out of TF2, and turns it into just another random, > >>> casual, anonymous FPS. > >>> > >>> It's was a rarity already to have a game that was 7+ years old > >>> that still had new clans and communities forming around it - > >>> but a change like this will make it all but impossible for any > >>> new TF2 communities to even get started. > >>> > >>> > >>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson > >>> <[email protected] <mailto:[email protected]>> wrote: > >>> > >>> I wouldn't had mind the valve only server option, but it > >>> shouldn't be the default certainly. We're also certainly > >>> noticing a decrease of players now, and I just feel > >>> punished for playing by the rules. > >>> > >>> > >>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates > >>> <[email protected] <mailto:[email protected]>> wrote: > >>> > >>> I am not trying to start shit? I am just stating my > >>> opinion. Quickplay has been killing our servers for a > >>> long time. > >>> > >>> *From:*[email protected] > >>> <mailto:[email protected]> > >>> [mailto:[email protected] > >>> <mailto:[email protected]>] *On > >>> Behalf Of *Lyrai > >>> *Sent:* Thursday, January 23, 2014 9:25 PM > >>> > >>> > >>> *To:* Half-Life dedicated Win32 server mailing list > >>> *Subject:* Re: [hlds] Mandatory TF2 update released > >>> > >>> It looks like that community's servers were already > >>> shutting down due to admin burnout. Nothing related to > >>> this in any way. Maybe just an attempt to start shit. > >>> > >>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism > >>> <[email protected] <mailto:[email protected]>> > wrote: > >>> > >>> That's why it's called an 'option', you fucking > >>> mongoloid. > >>> > >>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates > >>> <[email protected] <mailto:[email protected]>> > >>> wrote: > >>> > >>> Really? > >>> > >>> > >>> - Add quickplay option to only connect to > >>> official Valve servers > >>> > >>> We have been running Vanilla 24 player servers > >>> since the month after the > >>> launch of Orangebox. Valve did not seem to > >>> have an issue with us when we > >>> were helping to build the TF2 community. This > >>> should pretty much put an end > >>> to new players finding their way to our > >>> servers and community. > >>> > >>> Thanks Valve. Enjoy your cash. > >>> > >>> We will be closing our community down at the > >>> end of this month. > >>> > >>> Peace out. > >>> > >>> -SpikerNoob > >>> > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or > >>> view the list archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or > >>> view the list archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> > >>> -- Tee hee hee hee > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view > >>> the list archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the > >>> list archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20140124/6d25f038/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 33, Issue 19 > ************************************ >
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