Hello,

I know what all of you with DDoS issues are going through. I ran a really
big community - Kill-Streak Gaming with my servers being on top 10 and even
top 1 on gametracker. There will always be rival communities or plain
retards DDoSing you. I will tell you a few providers that are cheap and
have all the DDoS protection you need.

NFO Servers for one has impeccable DDoS protection. Another one is
SharkTech - its a hidden gem. They have the cheapest DDoS protected servers
in Chicago or Denver - they're opening a new data center in LA very soon.

I have been a target of consistent DDoS attacks and getting my OP null
routed buy going with these providers will guarantee you protection. If
you're on a budget, go with NFO.

If you want a great dedicated, rent the i7 from SharkTech. You can run
about 10-12 srcds servers with your own HLstats and replays and it won't
budge.

Hope that helps. Let me know how I can be of help to aspiring community
owners.

Supreet


On Wed, Feb 5, 2014 at 11:49 AM, <[email protected]>wrote:

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> Today's Topics:
>
>    1. DDOS attacks against game servers (Ariel Pinto)
>    2. Re: DDOS attacks against game servers (Nomaan Ahmad)
>    3. Re: DDOS attacks against game servers (Noel)
>    4. Re: DDOS attacks against game servers (John Irwin)
>    5. Re: DDOS attacks against game servers (Jonathan Key)
>    6. Re: DDOS attacks against game servers (Ariel Pinto)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 5 Feb 2014 14:46:24 +0200
> From: Ariel Pinto <[email protected]>
> To: [email protected]
> Subject: [hlds] DDOS attacks against game servers
> Message-ID:
>         <CA+a6ACdOZ6DN=Ap0LgDZBhaTxA2W35wYr6p6=chDZ93=
> [email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi :)
>
> I am not sure if this is the correct place to ask it, but I will try anyway
> because we tried everything already.
>
> I am a member in a community that operates game servers TF2 CSGO CS 1.6 CSS
> and more.
>
> Recently we have a lot of DDOS attacks and we tried everything we can think
> of to solve it.
>
> Is there any way to protect the servers?
> Is there any way at all to solve it?
>
> Thanks in advance,
> Ari3l
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> ------------------------------
>
> Message: 2
> Date: Wed, 5 Feb 2014 12:50:33 +0000
> From: Nomaan Ahmad <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] DDOS attacks against game servers
> Message-ID:
>         <
> cam502s503sygcgg8xcv-tgc9h58wn8vdvtpc+suferefvvr...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Buy server with DDoS protection. There is a lot of dns amplified attacks
> going around on game servers by skiddies.
>
>
> On 5 February 2014 12:46, Ariel Pinto <[email protected]> wrote:
>
> > Hi :)
> >
> > I am not sure if this is the correct place to ask it, but I will try
> > anyway because we tried everything already.
> >
> > I am a member in a community that operates game servers TF2 CSGO CS 1.6
> > CSS and more.
> >
> > Recently we have a lot of DDOS attacks and we tried everything we can
> > think of to solve it.
> >
> > Is there any way to protect the servers?
> > Is there any way at all to solve it?
> >
> > Thanks in advance,
> > Ari3l
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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> ------------------------------
>
> Message: 3
> Date: Wed, 5 Feb 2014 05:08:53 -0800
> From: Noel <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] DDOS attacks against game servers
> Message-ID:
>         <CABoOKG6M5Q9ze0r=+
> [email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> >
> > What's the method?  What does the traffic look like?  How does it compare
> > to non-DDOS traffic, and how are you making the distinction?  That's a
> good
> > starting point for deciding how it can be handled, at which levels of the
> > stack, and by whom.
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> ------------------------------
>
> Message: 4
> Date: Wed, 5 Feb 2014 16:37:43 +0000
> From: John Irwin <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] DDOS attacks against game servers
> Message-ID:
>         <
> camx9qhdhdzzw9mm57na+zjknxyjoek6b3j31m_fmhhaxp7d...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Ariel,
> If you were looking for a simple, "install this mod" type of answer then
> you're way off. DDoS attacks are by their nature a network issue so you'll
> need a network solution. Nomaan had it right with "buy a server with DDoS
> protection". These services exist and most companies offering it will make
> a point of bragging about theirs being good (or possibly THE best).
> Ultimately though, if someone is targeting your servers then you'd better
> have a good relationship with your server provider as it'll be down to them
> to get it sorted or to move you onto a new IP.
> Feel free to send me a direct message if you want to know who we use, They
> are lovely guys and if you need to raise a ticket for whatever reason
> they'll move heaven and earth to get the issue sorted.
> John
>
>
> On 5 February 2014 13:08, Noel <[email protected]> wrote:
>
> > What's the method?  What does the traffic look like?  How does it compare
> >> to non-DDOS traffic, and how are you making the distinction?  That's a
> good
> >> starting point for deciding how it can be handled, at which levels of
> the
> >> stack, and by whom.
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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> ------------------------------
>
> Message: 5
> Date: Wed, 5 Feb 2014 09:58:24 -0700
> From: Jonathan Key <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] DDOS attacks against game servers
> Message-ID:
>         <CAOmUCvPfuhnSh=0FbGZUC=7B0915maGZgC8Z-E8mFT=
> [email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I'm an admin on the KurruptGaming Gmod Group, a small community of 1 DarkRP
> Server, with another in the works. We experienced the same back in
> December/Early January, to the point of our server being shut down for 3-4
> hours out of the day. From what I saw, short of switching IP's, Switching
> PRoviders, or talking to your provider, there's nothing that can be done.
>
> On Wed, Feb 5, 2014 at 9:37 AM, John Irwin <[email protected]> wrote:
>
> >
> >      Ariel,
> > If you were looking for a simple, "install this mod" type of answer then
> > you're way off. DDoS attacks are by their nature a network issue so
> you'll
> > need a network solution. Nomaan had it right with "buy a server with DDoS
> > protection". These services exist and most companies offering it will
> make
> > a point of bragging about theirs being good (or possibly THE best).
> > Ultimately though, if someone is targeting your servers then you'd better
> > have a good relationship with your server provider as it'll be down to
> them
> > to get it sorted or to move you onto a new IP.
> > Feel free to send me a direct message if you want to know who we use,
> They
> > are lovely guys and if you need to raise a ticket for whatever reason
> > they'll move heaven and earth to get the issue sorted.
> > John
> >
> >
> >  On 5 February 2014 13:08, Noel <[email protected]> wrote:
> >
> >>   What's the method?  What does the traffic look like?  How does it
> >>> compare to non-DDOS traffic, and how are you making the distinction?
> >>>  That's a good starting point for deciding how it can be handled, at
> which
> >>> levels of the stack, and by whom.
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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> ------------------------------
>
> Message: 6
> Date: Wed, 5 Feb 2014 20:48:17 +0200
> From: Ariel Pinto <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] DDOS attacks against game servers
> Message-ID:
>         <
> ca+a6ace6hqv-axy-x+jmar3eyf2vh41gn8fppj2rkvbkbf3...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I know we cannot solve it so easily, We most have the ISP intervention in
> that matter, but now we suffer for months and they don't have a way to help
> in that matter besides to close the route to Israel.
>
> We own the servers and the servers located in Israel, the
> communities/players are from Israel too. Since the DDOS attacks started
> most of our communities not functioning and we stopped all our plans for
> the tournaments.
> The size of the attacks are between 300MB to 15GB+ (as the ISP says) almost
> every day sometimes more the then 2/3 times a day.
>
> The firewall logs shows lots of requests in game ports from all around the
> world (I don't think that is the issue - when those requests are coming the
> system functioning), when the attack starts all the systems are not
> available, the last thing we tried is to allow traffic just from Israel and
> Steam in the firewall policy and it's not helping.
>
> When attack starts we getting alerts then we calling to the ISP and they
> stopping the route to our network but then all the servers are not
> functioning because we lost the connectivity to Steam in the process so we
> don't have VAC and more Steam functions in game (happens in TF2 and CSGO)
> off curse all players losing interest in the game and to come back to play.
>
> In the monitor graphs I can see the attacks but when I am looking in the
> firewall I cannot find anything/point on the bad traffic.
> As I understood I cannot do anything from the servers / firewall :(
>
> In the past my community was a Steam content provider until they changed
> owners, can you tell if this partnership includes a HL Master (
> https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603 )
>
> Is it possible to have HL Master server in Israel ?
> If it possible it can solve the problem ? (in a way that the ISP closing
> the route and the only server communicate with Steam is the HL Master)
>
>
>
> On Wed, Feb 5, 2014 at 6:58 PM, Jonathan Key <[email protected]>
> wrote:
>
> > I'm an admin on the KurruptGaming Gmod Group, a small community of 1
> > DarkRP Server, with another in the works. We experienced the same back in
> > December/Early January, to the point of our server being shut down for
> 3-4
> > hours out of the day. From what I saw, short of switching IP's, Switching
> > PRoviders, or talking to your provider, there's nothing that can be done.
> >
> >
> > On Wed, Feb 5, 2014 at 9:37 AM, John Irwin <[email protected]> wrote:
> >
> >>
> >>      Ariel,
> >> If you were looking for a simple, "install this mod" type of answer then
> >> you're way off. DDoS attacks are by their nature a network issue so
> you'll
> >> need a network solution. Nomaan had it right with "buy a server with
> DDoS
> >> protection". These services exist and most companies offering it will
> make
> >> a point of bragging about theirs being good (or possibly THE best).
> >> Ultimately though, if someone is targeting your servers then you'd
> better
> >> have a good relationship with your server provider as it'll be down to
> them
> >> to get it sorted or to move you onto a new IP.
> >> Feel free to send me a direct message if you want to know who we use,
> >> They are lovely guys and if you need to raise a ticket for whatever
> reason
> >> they'll move heaven and earth to get the issue sorted.
> >> John
> >>
> >>
> >>  On 5 February 2014 13:08, Noel <[email protected]> wrote:
> >>
> >>>   What's the method?  What does the traffic look like?  How does it
> >>>> compare to non-DDOS traffic, and how are you making the distinction?
> >>>>  That's a good starting point for deciding how it can be handled, at
> which
> >>>> levels of the stack, and by whom.
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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> _______________________________________________
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> please visit:
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>
>
> End of hlds Digest, Vol 34, Issue 3
> ***********************************
>
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