Dammit, pressend send too fast. Anyway, here's one example. I asked about Steam support why workshop was mixed up and the "most popular this week" items were rewinded backwards like over a month. Situation resolved it self hours later but i send that question on the 9th day and got reply 15th - today. Generic answer with a more generic link to how workshop works. Seriously, no one didn't even read the message or didn't understand it.

-ics

ics kirjoitti:
Valve has grown too big of a company to take care of the little things that are important to some of their customers.

-ics

Weasels Lair kirjoitti:
Yep, lots of discussions in the forums. But neither official "announcement" threads for downtime mentioned it.

Steam Downtime Announcements (last post 2013-10-08)
http://forums.steampowered.com/forums/showthread.php?t=784745

TF2 Item System Downtime Announcements (last post 2012-08-15!)
http://forums.steampowered.com/forums/showthread.php?t=1563331

No posts by Valve at all. :-{



---------- Forwarded message ----------
From: *1nsane* <[email protected] <mailto:[email protected]>>
Date: Sat, Feb 15, 2014 at 8:41 AM
Subject: Re: [hlds] TF2 "lost connection to the item server"
To: Half-Life dedicated Win32 server mailing list <[email protected] <mailto:[email protected]>>


This was a valve issue yesterday. There were plenty of complaints on the steam forums like this:
http://forums.steampowered.com/forums/showthread.php?t=3224774




On Sat, Feb 15, 2014 at 11:38 AM, Weasels Lair <[email protected] <mailto:[email protected]>> wrote:

    Definitely seemed yesterday to be rather wide-spread.  But one
    wierd thing I noticed yesterday was how it was effecting some of
    my servers, but not ALL of them:
    [*] I have THREE TF2 server instances are on the same IP address
    (on Linux).
    [*] No changes to firewalls or really anything recently.
    [*] Both game/host/server port and Steam port are specified at
    command-line for each instance.  Client port currently
    dynamic/automatic.
    [*] TWO of those THREE server instances were perfectly fine.
    [*] ONE instance (the most heavily used of course) was giving
    players the "can't find an item server" stuff.
    [*] All the on-line tools I have checked (http://steamstat.us/,
    http://status.tf2lists.com/, etc.), show the items servers were
    up?  I checked that first, otherwise I wouldn't have even bothered
    to post to the list.
    [*] I noticed that same ONE server instance (that was NOT
    working), was no longer accepting or using the
    tf_server_identity_account_id and tf_server_identity_token values.
    When I did as status command on the console it said ...

    "account : not logged in (No account specified)".

    [*] For the TWO server instances that WERE working - they showed
    that they were successfully logged-in.

    That leads me to suspect that some of this may have had something
    to do with the process of replacing the old TF2 server
    registration system with the Steam (sv_setsteamaccount)
    registration system?  Maybe some upgrade or conversion process
    going-on at the back-end?  I would hope that would not have done
    that in a way that breaks the "item server" stuff?

    If not that, then I guess it's just another random/mysterious Item
    Server "event" - "The Valentine's Day Item Server Massacre"?


    On Sat, Feb 15, 2014 at 4:55 AM, Alexander Kolev
    <[email protected] <mailto:[email protected]>> wrote:

        Our servers are running on Windows and there is no problem
        with the firewall...i think something is bugged with the
        connection on the ports. For example, i am having two servers
        but the first one is running fine with vac/items but the 2nd
        which has different port is running without vac and items :(
        Thanks for the help in advance! :)


        2014-02-15 14:15 GMT+02:00 Valentin G. <[email protected]
        <mailto:[email protected]>>:

            Are you guys on Linux or Windows? Any special firewall
            configurations
            you might need to check?

            I've left the steamport command line options in there when
            it recently
            broke on Linux, maybe you can try that out. I haven't had
            any issues
            in the recent days.


            And Mtvnoob: What would this mailing list be for
            otherwise? If you
            don't want hlds/scrds related discussion in your inbox
            then why are
            you even subscribed to this list? Subscribe to
            hlds_announce if you
            only want the update notifications.


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