There's still the possibility to fix it yourself in the NS source code, if
you know where the bug is.
https://github.com/unknownworlds/NS


2014-02-26 14:32 GMT+01:00 Korrey Moore <[email protected]>:

> I've been pulling my hair out for weeks trying to solve a problem on my
> HLDS server where the mod "Natural Selection 3.2" refuses to load.
>
> It all started when the Steampipe update to Half-Life was released, which
> caused the game to start exhibiting glitches related to player movement and
> some game logic failing to work properly. But then there was one update
> that was a game breaker, HLDS would no longer load the Natural Selection
> mod without outputting garbage to the console and crashing. All of the
> official Valve mods worked fine so I know that it was something that Valve
> changed in the engine that caused it to break.
>
> This is what happens when I try and launch the server:
>
> ./hlds_run -game ns
> Auto-restarting the server on crash
>
> Console initialized.
> Using breakpad crash handler
> Setting breakpad minidump AppID = 70
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Protocol version 48
> Exe version 1.1.2.2/Stdio (valve)
> Exe build: 09:01:31 Aug  8 2013 (6132)
> STEAM Auth Server
> Server logging data to file logs/L0226001.log
> L 02/26/2014 - 07:11:43: Log file started (file "logs/L0226001.log") (game
> "ns") (version "48/1.1.2.2/Stdio/6132")
> L 02/26/2014 - 07:11:43: Server cvar "sv_maxrate" = "8192"
> Server IP address
> LoadLibrary failed on � ��p��S �F� �� H ��'�����: � ��p��S �F� �� H
> ��'�����: cannot open shared object file: No such file or directory
> Host_Error: Couldn't get DLL API from � ��p��S �F� �� H ��'�����!
> L 02/26/2014 - 07:11:43: FATAL ERROR (shutting down): Host_Error: Couldn't
> get DLL API from � ��p��S �F� �� H ��'�����!
>
> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from �
> ��p��S �F� �� H ��'�����!
>
>
> The weird garbage output is exactly what it looks like in the console, and
> the garbage output changes every time the server is relaunched. In my
> search for solutions, I tried several different Linux distros to see if the
> results were predictable, and they were. Every Linux distro I tried all
> resulted in the same crashing with garbage console output, except one: Arch
> Linux i686. Arch actually gave a legible error to give some indication of
> what was wrong:
>
> HOST_ERROR: Couldn't get GiveFnptrsToDll()
>
> Which according to one of my programming buddies means that some function
> in the HL engine that NS is expecting is missing.
>
> I recently found an old backup of my NS server running HL dedicated server
> version 70 (instead of 90) and I loaded it up to see if it still worked
> (which it did) and the HL engine build according to the console is:
>
> Protocol version 48
> Exe version 1.1.2.1/Stdio (valve)
> Exe build: 11:30:00 Aug 28 2012 (5787)
>
> So somewhere between engine build 5787 and 6132, Valve changed something
> that caused Natural Selection to stop working. I would love it if someone
> from Valve could rectify this problem because running an outdated server is
> not an option due to the fact that clients can't connect to it properly and
> the console spam of "OUTDATED SERVER, PLEASE UPDATE".
>
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