So in short, all the users have been merged to 1 server. 

Hmm, if cutting down on servers, that can be a tactic to get all ppl to 1 
server. 

Question is, if a server is logged into a account, and then sometime later gets 
another account on the same IP, does that get the entry to be updated on the 
client, or will if another IP logs in (later/after that same IP gets populated 
with a new server) it be moved to that new IP?





>________________________________
> From: Tony Paloma <[email protected]>
>To: 'Half-Life dedicated Win32 server mailing list' 
><[email protected]> 
>Sent: Tuesday, 11 March 2014, 23:26
>Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
>connection
> 
>
>
>No, there’s no way to revert the damage caused by the mistake.
> 
>Say a user has two of your game servers on their favorites list. One with IP 
>1.1.1.1 and another with IP 2.2.2.2. What happens is the Steam client 
>initially sees the server at IP 1.1.1.1 has game server account 1 set, so it 
>records that. It also sees 2.2.2.2 is not logged in with a game server 
>account, so it makes no change to that entry. Then after some time your game 
>server at IP 2.2.2.2 restarts and logs in to account 1, stealing it from IP 
>1.1.1.1. Eventually, Steam clients will see this and update the 1.1.1.1 entry 
>to 2.2.2.2 which means they lose the 1.1.1.1 entry. This is the intended 
>behavior of the current design. Essentially you can only have one entry in 
>your favorites list per game server account.
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Setup1337 ?
>Sent: Tuesday, March 11, 2014 9:22 AM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
>connection
> 
>OK, now that the sv_setsteamaccount is properly configured on all our servers, 
>disappearing has stopped.
>
>However, it still requires me and anyone else to manually re-add the servers 
>that disappeared. That has had a huge popularity hit.
>
>Did this faulty configuration really cause every single player who entered the 
>server to get the server permanently deleted from their favorites? Is there 
>any way to revert that?
>
>________________________________
> 
>Date: Sun, 9 Mar 2014 13:56:21 -0700
>From: [email protected]
>To: [email protected]
>Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
>connection
>Tony can you add the sv_registration_message and sv_registration_successful 
>counterparts for steam accounts? It would be useful to debug these issues.
> 
>On Sun, Mar 9, 2014 at 12:14 PM, Tony Paloma <[email protected]> wrote:
>This is what would happen if you had two servers trying to login to the same 
>account. Check that you don’t.
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Setup1337 ?
>Sent: Saturday, March 08, 2014 10:18 PM
>To: [email protected]
>Subject: [hlds] TF2 servers disappearing from favorites and losing Steam 
>connection
> 
>Ever since we enabled sv_setsteamaccount in our servers, they have been 
>randomly disappearing from the favorites list of our regulars (including mine).
>
>Also, servers are losing connection to the registered Steam account after only 
>like 30 minutes or so. Connected clients also get dropped at random with error 
>code 6.
>
>Is anyone else having this issue?
>
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