Windows Firewall is only good enough to peal a potato.
Iptables is the way to go.

Although, DDoS attacks can't be prevented, you can null-route all the
packets from the attack, but (if the attack is big enough) it uses up all
your resources to do so, thus causing your servers to malfunction.

Furthermore, do you know if this is a DDoS attack, or is this some srcds
protocol hack? You need to patch those too with plugins.


On Wed, Mar 26, 2014 at 12:07 PM, Andre Müller <[email protected]>wrote:

> There was someone who started GMOD-Server with ipv6. I don't know if this
> was an evil hack or something with iptables..
> But, changing to ipv6 doesn't prevent your server against DoS-Attacks.
> There is only one way: Find out the bad packets and filter them with
> iptables/windows-firewall.
> I don't know if the Windows-Firewall can filter packets with specified
> strings.
>
> Greetings
> Andre Müller
>
>
> 2014-03-26 15:20 GMT+01:00 Ariel Pinto <[email protected]>:
>
> Thanks a lot Saint K. !
>>
>>
>> On Wed, Mar 26, 2014 at 4:13 PM, Saint K. <[email protected]>wrote:
>>
>>>
>>> IPv6 is not yet supported. Furthermore, changing from IPv4 to IPv6 won't
>>> help you anyway in case of the DDoS.
>>>
>>> Saint K.
>>>
>>> Ariel Pinto , 3/26/2014 3:12 PM:
>>>
>>> Hi everyone,
>>>
>>> Is it possible to prevent/reduce DDOS attacks on game servers if I start
>>> to use IPV6 instead of IPV4 ?
>>>
>>> Thanks in advanced!
>>>
>>>
>>>
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