Does this only effect Garry's Mod? or anything with LUA? I seem to recall
Fortress Forever using LUA underneath?  Not that anybody plays that any
more.  Just an example.


On Fri, Apr 18, 2014 at 8:37 PM, Ryan Kistner <[email protected]> wrote:

> I've also mirrored the gist since it appears to be have been taken down:
>
> https://dl.dropboxusercontent.com/u/759758/gistd9872acbf2da227e9281-
> 122b03e8c03fabc15f5acb3b52d5ca0b4baa2360.tar.gz
>
>
> On Friday, April 18, 2014 9:33:56 PM, Ryan Kistner wrote:
>
>> Looking at that thread, it appears that engine_win32.dll has a working
>> bypass of the net_file blacklist. If anyone has a sample of that file
>> I would be interested in taking a look at it.
>>
>> A quick look at the provided files (gist:
>> https://gist.github.com/Chrisaster/d9872acbf2da227e9281) suggests that:
>> - Initial infection from client to server is in client_init.lua, which
>> downloads server.cfg (looking for the RCON password to continue the
>> exploit) and uploads engine_win32.dll
>> - Once the server runs the server_infect.lua code, it writes back
>> engine_win32.dll and does a SendLua to install client_init.lua
>>
>> If you've firewalled off RCON (as you should have) then this
>> particular version of the exploit won't hurt you. However, there is
>> definitely some sort of bypass for the net_file blacklist.
>>
>> On 4/18/2014 9:11 PM, wickedplayer494 wrote:
>>
>>> http://facepunch.com/showthread.php?t=1386818
>>>
>>> If your clients are complaining about "*cough*" spam or similar
>>> through Steam chat, this is what's causing it. It may be wise to just
>>> completely kill your server until the Facepunch folks release an
>>> update to fix this (even though it's 3 AM in the UK), as it's rumored
>>> that even if rcon/client uploads are disabled, it'll still work.
>>>
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>>
>>
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