The update was for all platforms.
You may need to do a fresh install if it's not properly updating all of
the files. There may be a bug with the validate command and shared depot
configuration.
--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
John <mailto:[email protected]>
Monday, April 21, 2014 4:56 PM
On 4/20/2014 12:23 PM, Nicholas Hastings wrote:
Does this apply to Linux only? On Windows, I don't see one.
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Logging in user 'x' to Steam Public...Success.
Success! App '111710' already up to date.
Redirecting stderr to 'C:\steam\logs\stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
steam.inf:
NetworkVersion=2.0.4.3
PatchVersion=13.02.13
appID=17710
ProductName=NuclearDawn
Also tried a full validate operation and it said the same after
running its checks.
-John
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Nicholas Hastings <mailto:[email protected]>
Sunday, April 20, 2014 3:23 PM
A mandatory update for Nuclear Dawn has been released.
For anyone still running servers, you will need to update in order for
clients to still be able to connect. This is the final version of the
update that has been on the "linuxbeta" branch for the past few months.
As a reminder, ND Dedicated Server's app id is 111710.
The full changelog is below.
General:
- Added client support for Linux.
- Fixed Russian and Czech Languages not being selectable in Steam game
properties.
- Fixed minimap placement issues that would sometimes occur after
resolution change.
- Fixed issue where commander could get stuck on a ladder in RTS view.
- Fixed sonic turret fire range being slightly shorter than lock-on
range.
- Whitelisted r_decals client convar by community request.
- Improved overall stability.
Community-created Content:
- Updated Workshop map instructions link.
- Added missing "Final" Hammer compile configuration.
- Fixed typo in Hammer fgd file causing Empire wall and barrier issues.
- Fixed client crash when subscribed to Workshop file that no longer
exists or has been made private.
- Fixed server crashes that could occur when attempting to sync
Workshop maps when Steam was down or syncing current map.
- Fixed uploading maps of size > 100mb to Workshop.
- Increased individual user Workshop storage quota to 1gb.
- Greatly improved client subscribed Workshop map sync time on game
launch.
- HTTPS map downloads with self-signed certificates now work.
- Clients now automatically download game server Workshop-synced maps
directly from Workshop on connect.
- Map support files (scripts, loading image, etc.) now get
automatically"bspzipped" into the map before upload if not already in
map.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds