Welp, not sarcastic but I admit my experience from using it was basically just one night when my gaming group wanted to try out a few custom maps for CS:GO. So I admit I didn't experience it's problems firsthand (but I'm curious what those would be).
On Thu, Jul 10, 2014 at 5:20 AM, Kyle Sanderson <[email protected]> wrote: > The Steam integration with CS:GO is by far one of the worst, > persistent, problem causing things I've seen to date. I'm not sure if > you're being sarcastic or not, but that would be absolutely awful in > it's present, or even a tweaked state. At the very least it needs to > be rewritten, if not entire implementation rethought. > > Thanks, > Kyle. > > On Wed, Jul 9, 2014 at 7:52 PM, Emil Larsson <[email protected]> wrote: > > The CS:GO map workshop system being tweaked and ported to other Source > > engine games (Especially TF2) would be so very awesome and handles > updates > > much better than the old system we still have to work with. The main > quirk I > > remember that i sorta disliked is that you had to make your own workshop > > collection for it to work if you wanted your own mapcycle and this made > you > > require to have all maps you wanted to add to be in the workshop (but I > > might remember wrong about this). > > > > > > On Thu, Jul 10, 2014 at 4:42 AM, Ryan Stecker <[email protected]> > > wrote: > >> > >> As far as I can remember, clients have had a tendency to leave > unfinished > >> (.ztmp?) files in their downloads directory if their downloads don't > >> successfully complete. That'll leave the client unable to join any > server > >> running that map. > >> > >> Honestly the entire download process should be reworked now that the > 2013 > >> engine supports the `download` directory. Servers should be able to > >> overwrite what a client has already downloaded, as there are countless > cases > >> where mappers have released new versions of maps but never changed the > file > >> name. It would solve this entire problem. > >> > >> > >> On Wed, Jul 9, 2014 at 9:26 PM, Jason <[email protected]> wrote: > >>> > >>> I've seen this before as well, map downloads (same as what's on the > >>> server) and it still gives that error....ended up removing those maps > from > >>> the mapcycle.... had my wife test this once (made sure she didn't > already > >>> have the map), it downloaded from our fast download server and sure > enough, > >>> she got that error -- happened to about 50% of those who tried to > connect. > >>> Cannot remember the map names (since I've removed them a while ago) -- > but > >>> you may want to see about re-bzipping them and reuploading > them....might be > >>> some sort of minor file size discrepancy maybe? *shrugs* > >>> > >>> > >>> On Wed, Jul 9, 2014 at 10:17 PM, Obi <[email protected]> wrote: > >>>> > >>>> Your player has a different version of the map than what you have on > the > >>>> server. Have them delete or move their local copy and reconnect. > >>>> > >>>> On Jul 9, 2014 9:01 PM, Drone Marviraptor <[email protected]> > wrote: > >>>> > > >>>> > I'm running a TF2 server, and every once in a while, some player > >>>> > report that they can't join the server when it's running a custom > map. The > >>>> > map started downloading like normal for them but when it's done > they get > >>>> > disconnect and get this message "Missing map maps/map_name.bsp, > >>>> > disconnecting" . > >>>> > This happen for both Mac and Window player, I would be grateful for > >>>> > some help. > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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