Couldn't find anything odd, the beam wasn't env_beam. Did comparison to
other maps and it seems that on goldrush, the edict count has been as
high as it is now.
-ics
ics kirjoitti:
Not sure what has changed as it seems to eat more edicts than before.
However, you must be running 30+ user servers since i have had no
issues with 24 slot ones. But the map indeed has over 1400 entities
You can get a list of the entities with sv_dump_edicts. On a quick
look, on the list there is 84 beam entities (env_beam?) which looks
odd to me as i'm not sure where goldrush uses these. You can also do
more investigating by loading the map on your own pc and look
cl_showents and report_entities - see that on what does what.
I would do it but i have to leave to work. I'll have a look later
today and post here if i find something that might be not normal.
-ics
rd1...@cox.net kirjoitti:
is anyone else having problems with payload goldrush on their windows
and linux servers this map is using over 1400 edicts on server boot
with no players that only leave like 600 for players and everything
else which causes the server to crash reboot due to it running out of
edicts ?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds