In a message dated 1/6/2015 4:27:11 P.M. Eastern Standard Time,  
[email protected] writes:

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Today's Topics:

1.  Re: Mandatory TF2 update released (Bakugo)
2. Running multiple  HLDS/SRCDS servers on same machine/IP (Terrum  ?)


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Message:  1
Date: Tue, 23 Dec 2014 02:15:51 +0000
From: Bakugo  <[email protected]>
To: [email protected]
Subject:  Re: [hlds] Mandatory TF2 update released
Message-ID:  <[email protected]>
Content-Type:  text/plain; charset="iso-8859-1"; Format="flowed"

Set  tf_grapplinghook_enable to 1.

On 12/23/2014 02:06, E. Olsen  wrote:
> Just a clarification:
>
> "- Added new Default  Stock Action Item Grappling Hook.  Grappling 
> hooks are usable in  Mannpower mode and servers that enable it.  Once 
> equipped, press  and hold the action key to use it.  Use to move the 
> player  toward the hooked object."
>
> Does that mean the grappling hook  can be enabled in non "Mannpower" 
> servers/maps....and if so, how do  we enable it?  (I can see some 
> interesting uses on certain  custom maps).
>
> On Mon, Dec 22, 2014 at 8:40 PM, Ross Bemrose  <[email protected] 
> <mailto:[email protected]>>  wrote:
>
>     This was answered by Eric on  hlds_linux:
>
>     Set "tf_powerup_mode 1" and  then changelevel to ctf_foundry or
>      ctf_gorge.
>
>      -Eric
>
>
>
>     On 12/22/2014 8:40  PM, Scott Biszmaier wrote:
>
>          How exactly does one enabled Mannpower mode on the given maps.
>   I've tried both maps and I cannot see anything  special. Is
>         there a  command?
>
>          Thanks
>
>         On 12/22/2014 8:11 PM,  Eric Smith wrote:
>
>           We've released a mandatory update for TF2. The notes  for
>             the update are  below. The new version number is 2559181.
>
>       -Eric
>
>          -----------------------------------------
>
>       Happy Smissmas 2014!
>
>     - All Players who play TF2 during the event  will receive a
>             Gift: a  Stuffed Stocking! Stockings contain goodies for
>       good little Mercenaries.
>     - Added 29 Limited community-contributed  winter items to
>             the  Nice crate.
>             - Added new  Limited Festive weapons to the Naughty crate.
>       - Limited time items can only be found during a  limited
>             window of  time.  The Naughty and Nice crate items will no
>     longer be available after February 16,  2015.
>             - Added Naughty  and Nice winter keys to the Mann Co. Store.
>         - Naughty and Nice winter crates cannot be opened  after
>             February 16,  2015.
>             - Premium Players  will receive a Secret Saxton to give to
>         another player.
>           - Item grants from previous events (including the  Spirit
>             of Giving and  the Winter Holiday noise maker) have been
>         re-enabled for all players, including those who  deleted
>             their earlier  grants.
>
>              Weapons
>             Added The Iron  Bomber
>             - Demoman  Grenade Launcher
>             -  Grenades do not bounce or roll
>           - Damage radius reduced by 20%
>         - Grenades that self-detonate deal 10% less  damage
>             - Added The Iron  Bomber to the Mann Co. Store, craft list,
>         and item drop list
>
>       Added The Quickiebomb Launcher
>     - Demoman Stickybomb Launcher
>   - Stickybomb arm time reduced by 0.2  seconds
>             - Stickybombs  can destroy enemy stickybombs
>           - Charge time decreased by 50%
>         - Stickybombs fizzle after 2 seconds
>     - -15% damage penalty
>     - -25% clip size
>       - Added The Quickiebomb Launcher to the Mann Co.  Store,
>             craft list, and  item drop list
>
>              Added The Panic Attack
>              - Multiclass Shotgun
>             -  34% Faster reload time
>              - Hold fire to load up to 4 shells
>           - Fire rate increases as health decreases
>     - Weapon spread increases as health  decreases
>             - Added The  Panic Attack to the Mann Co. Store, craft
>         list, and item drop list
>
>     Demoman Changes
>       - Damage variance on grenades and stickybombs  reduced from
>             +/- 10%  damage to +/-2%.
>             -  Grenades and Stickybombs now have the same base blast
>     radius as rockets. Changed to 146 from  159.
>
>             Grenade  Launcher
>             - Direct hit  grenades now deal full damage to target
>         regardless of where it struck the enemy. Previously  full
>             damage would only  occur when grenades exploded closer to
>         the targets feet.
>
>       Stickybomb  Launcher
>     - Stickybombs that detonate in the air now  have a radius
>             ramp up,  starting at 85% at base arm time (0.8s) going
>       back to 100% over 2 seconds. Stickybombs that touch  the
>             world will have  full radius.
>             -  Stickybombs now have a more visible trail while
>       traveling through the air
>     - Stickybombs arm particle is slightly more  visible
>
>             Loose  Cannon
>             - Double donk  explosive damage now deal full radius damage
>       to victims. Previously double donk explosive damage  was
>             reduced by radius  distance from the explosion.
>           - Removed a hidden penalty where Cannonballs that  touched
>             the world would  deal 50% less damage in addition to
>           regular grenade damage reduction on world  touch.
>
>              Loch-n-Load
>             - Changes  to base grenade damage variance now ensure the
>       Loch-n-Load does not exceed 124 damage on a single  hit.
>             - Removed +25%  self-damage penalty
>             -  Added -25% radius penalty
>           - Changed clipsize penalty to -25% (3 grenades per  clip)
>             from -50% (2  grenades per clip)
>             -  Loch-n-load grenades no longer visually tumble when  fired
>
>              Bootlegger / Ali Baba's Wee Booties
>           - Added +25% Demo Charge meter on charge  kill
>
>             Tide  Turner
>             - Added Penalty:  Taking damage while shield charging
>           reduces remaining charging time
>       - Kills while charging now only add 75% meter on  charge
>             kills instead of  100%
>
>             Scottish  Resistance
>             - It is now  slightly easier to do sticky jumps with the
>         Scottish Resistance.  Increased range check for  stickybomb
>             jumping to  sticky damage radius of 146 from 100.
>
>       Scotsman's Skullcutter
>       - Movement speed penalty now only applies when  weapon is
>              active
>
>              Claidheamh Mor
>             - Added  +25% Demo Charge meter on charge kill
>
>       Added new game mode Mannpower to the TF2  Beta
>             Mannpower  Mode
>             - To Play. Click  on Play Multiplayer, enable Play Beta
>         Maps checkbox, and then choose Mannpower  Mode.
>             - The Following  is a list of features in the initial
>           launch of Mannpower and is subject to changes in  future
>             updates.   Feedback is highly encouraged
>           - Contains 8 permanent power ups players can find in the  map.
>             - Players can only  hold 1 permanent power up at a time.
>           - Killing a player with a permanent power up forces  the
>             power up to  drop.
>             - Contains 1  temporary power that can be found in the map.
>       - Use the 'dropitem' command to drop the currently  held
>             permanent power  up
>             - Added new Default  Stock Action Item Grappling Hook. 
>           Grappling hooks are usable in Mannpower mode and  servers
>             that enable it.  Once equipped, press and hold the action
>         key to use it.  Use to move the player toward the  hooked
>              object.
>             - Mannpower  Beta plays a modified version of Capture the
>       Flag that requires your team's flag to be at base  in order
>             to capture the  enemy flag.
>             - Touching  your flag will instantly return it to base.
>         - Currently supported on maps ctf_foundry and a  modified
>              ctf_gorge.
>             - Instant  respawns enabled
>             -  Random critical attacks disabled
>           - Players spawn with 6 seconds of  invulnerability
>
>              General
>             - MvM : Added  chance to find Australium Weapon rewards to
>         all Advanced and Expert Mann vs. Machine tours.  
>             Previously only  available on Two Cities tour
>           - MvM : Added Killstreak kits for Quickiebomb  Launcher,
>             Iron Bomber  and Panic Attack in to Two Cities MannUp loot
>       tables
>           - Crafting items that are marked as temporarily  untradable
>             will now  yield temporarily untradable items instead of
>       permanent
>           - Fixed a client crash related to the material  system
>             - Removed the  Giftapult from the store and added a
>           crafting recipe for it
>           - Updated the equip_region for The Beastly Bonnet
>   - Updated the localization  files
>             - Removed the map  restriction on players in karts
>           respawning ghost teammates when they touch  them
>
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>
>
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>
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>
>
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Message:  2
Date: Sat, 3 Jan 2015 01:34:58 +0000
From: Terrum ?  <[email protected]>
To: "[email protected]"  <[email protected]>
Subject: [hlds] Running multiple  HLDS/SRCDS servers on same machine/IP
Message-ID:  <[email protected]>
Content-Type:  text/plain; charset="cp1256"
 
    Sounds like a port forwarding problem on why the servers  wont "list" 
on Steam master server
    browser,you can quickly test this by running just your  machine 
directly to your internet without
    any routers. Getting the ports to forward is something  you will have 
to rangle with the router
    people, a wired router will give you the least amount of  headaches.
    Server host's that run multiple instance's of  server's on same box 
have big pipes and high end equip.
    some are ok but most are like a three legged dog or they  will charge 
you for more resources.
 
    As for Steam, a dedicated server is stand alone and does  not require 
steam to be running
    



So I've had this issue for a fair while now where I'm  trying to simply run 
multiple HLDS and SRCDS servers on one IP on different  ports. The machine 
I am hosting is definitely capable of hosting multiple  servers in matters 
of resource. The issue in question is having the servers  'connect to the 
steam servers' (snippet of the error). If the servers are not  connected to 
Steam servers, there isn't any VAC and they will not show up on  the internet 
list, however WILL show in favourites.
I have tried opening  all the servers (let's say 5 for instance, inc. HLDS 
and SRCDS), which then  the last few servers would show the unable to 
connect to Steam error, then  after closing a few servers the previous servers 
that were on would regain  connection to Steam, and then lose connection again 
as soon as I open all the  servers again.
For months I've tried resolving this issue as I've seen  hosting companies 
that provide game servers that have managed to host up over  10 SRCDS 
servers on the same IP with 10 ports without any issues. I've tried  many 
different parameters and have also tried asking this question on multiple  
sources 
such as Steam forums and Steam support in extra detail. The thread can  be 
found here if extra detail is needed:  
http://forums.steampowered.com/forums/showthread.php?t=3229826
I appreciate  any responses to the greatest extent I receive regarding this 
issue and am  hoping a solution can be made as surely it must be possible!
Many  thanks,Terrum.                   
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