Just a follow-up to this for people interested. I added -nobreakpad to the
command line of the server. Per the suggestions here.

After restarting it, the server ran for 2 days before hanging during a map
change. This is typically when it crashes. No dump file is created and the
server doesn't restart itself. It just sits there until it's manually
restarted. I have no idea why it's doing this and there is no console
output to indicate the cause. The console shows the player joining back
into the game and then the console suddenly stops its output.

Does anyone have any other suggestions to diagnose why the server would
just hang while people join after a map change? It's never the same map or
the same players. It's totally random. Sometimes it will run for a week and
other times it will randomly hang 2 hours after a restart. Very bizarre.
Again this is a CSS server. I'm running the latest version of SourceMod and
Metamod Source after trying several versions of both with no change.

Thanks in advance and Happy Friday
Mike





On Tue, Jan 6, 2015 at 8:30 AM, Mike Vail <[email protected]> wrote:

> Thanks. Will do!
>
> On Mon, Jan 5, 2015 at 11:35 PM, Leonid Kuchiov <[email protected]>
> wrote:
>
>> You also might want to add -nobreakpad to your server's startup options.
>>
>> On Tue, Jan 6, 2015 at 5:36 AM, Mike Vail <[email protected]> wrote:
>>
>>> Thanks to Bubka3  and Andreas, I'll try your suggestions. I really
>>> appreciate it. Why they changed this is beyond me.
>>>
>>> Have a good week
>>> Mike
>>>
>>> On Sun, Jan 4, 2015 at 12:32 PM, William Pickard <[email protected]>
>>> wrote:
>>>
>>>> If it's linux then the guy can install Accelerator SM extension to
>>>> analyze crashes since that patch's Valve's crash system.
>>>>
>>>> On Sat, Jan 3, 2015 at 11:42 AM, Andreas Grimm <[email protected]> wrote:
>>>> > Is it a windows computer and is SteamCMD installed?
>>>> >
>>>> > If yes, check out, if there’s a „dumps“ direcotry in the steamcmd
>>>> install
>>>> > directory. gameserver usually save the dump files there.
>>>> >
>>>> >
>>>> >
>>>> > From: [email protected]
>>>> > [mailto:[email protected]] On Behalf Of Mike Vail
>>>> > Sent: Saturday, January 03, 2015 5:21 PM
>>>> > To: Half-Life dedicated Win32 server mailing list
>>>> > Subject: [hlds] CS:S and TF2 Crash Dump Files
>>>> >
>>>> >
>>>> >
>>>> > Hey guys,
>>>> >
>>>> >
>>>> >
>>>> > CS:S and TF2 used to create dmp files on a server when they crashed
>>>> but I
>>>> > haven't seen a folder with crashdumps or any .dmp files anywhere for
>>>> a very
>>>> > very long time. One of my CS:S servers is crashing every few days and
>>>> I want
>>>> > to analyze the problem. Can anyone advise how to get dmp files
>>>> created and
>>>> > where the dmp files go? Is this no longer available?
>>>> >
>>>> >
>>>> >
>>>> > Thanks in advance and Happy New Year.
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>>> > please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>> >
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>
>>
>> --
>> Sincerely,
>> Leonid K.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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