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Robert Hubbard <mailto:[email protected]>
Thursday, January 29, 2015 2:30 PM
I am running competitive mode on my server and just recently started running a 5v5 competitive CEVO.cfg for my server. after I put the config into my server and ran it the server keeps timing out around the 2-3 round mark. It is the server. other people that join get kicked during timeout too. can anyone look at the config and see what is happening? I didn't change anything else just added the config to my gamemode_competitive_server.cfg

// CEVO
// CS:GO 5v5 Config v5.2 (11.10.2014)
hostname "-amBAD- 5v5 CEVO.cfg | GameME | 128Tick"
bot_chatter "off"
bot_join_after_player 0
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_defer_to_human_goals  1
bot_defer_to_human_items  1
bot_difficulty    3
bot_quota    0
bot_quota_mode    fill
bot_auto_vacate    1
//Required Settings
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
bot_quota 0     // Determines the total number of bots in the game
cash_team_terrorist_win_bomb 3500
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_player_killed_teammate -300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) mp_afterroundmoney 0 // amount of money awared to every player after each round mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not.
mp_autokick 0     // Kick idle/team-killing players
mp_autoteambalance 0    // Detemines team balance
mp_backup_round_file backup // If set then server will save all played rounds information to files mp_backup_round_file_last // Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern %prefix%_%date%_%time%_%map%_%round%.txt
mp_buy_allow_grenades 1 // Whether players can purchase grenades from the buy menu or not.
mp_buy_anywhere 0    // Only spawn buyzones are enabled
mp_buytime 15 // How many seconds after round start players can buy items for.
mp_c4timer 35     // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1    // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_endmatch_votenextmap 1   // Disables endgame map voting
mp_forcecamera 1    // Restricts spectator modes for dead players
mp_force_pick_time 300 // The amount of time a player has on the team screen to make a selection before being auto-teamed mp_free_armor 0 // Determines whether armor and helmet are given automatically. mp_freezetime 15 // How many seconds to keep players frozen when the round starts mp_friendlyfire 1 // Allows team members to injure other members of their team mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 10    // Number of seconds that halftime lasts
mp_join_grace_time 90 // Number of seconds after round start to allow a player to join a game mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 120   // Time (in seconds) until a match restarts.
mp_maxmoney 16000 // maximum amount of money allowed in a player's account mp_maxrounds 30 // max number of rounds to play before server changes maps mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable 1    // Use overtime rules to determine winner
mp_overtime_maxrounds 6    // Overtime setting, 3 rounds per half
mp_overtime_startmoney 10000   // Overtime setting, startmoney
mp_playercashawards 1 // Players can earn money by performing in-game actions mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar mp_round_restart_delay 6 // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.75    // How many minutes each round takes.
mp_roundtime_defuse 1.75 // Ensures roundtime is set at 2 minutes, regardless of gamemode.
mp_solid_teammates 1     // Determines whether teammates are solid or not.
mp_startmoney 800    // amount of money each player gets when they reset
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_timelimit 0     // game time per map in minutes
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmup_end     // End warmup immediately.
mp_warmuptime 30
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not. mp_win_panel_display_time 10 // The amount of time to show the win panel between matches / halfs
spec_freeze_time 5.0
spec_freeze_panel_extended_time 0
sv_accelerate 5.5    // ( def. "10" ) client notify replicated
sv_allow_votes 0    // Allow voting?
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
sv_cheats 0     // Allow cheats on server
sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_contact 0     // Contact email for server sysop
sv_damage_print_enable 0   // Disables damage reports in console
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents sv_deadtalk 1 // Dead players can speak (voice, text) to the living, suggest value 1 for LANs
sv_forcepreload 0    // Force server side preloading.
sv_friction 5.2     // World friction.
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. sv_hibernate_postgame_delay 5 // Ensures server does not go into hibernation mode when empty for 180 seconds sv_hibernate_punt_tv_clients 0 // When enabled will punt all GOTV clients during hibernation sv_hibernate_when_empty 1 // Puts the server into extremely low CPU usage mode when no clients connected sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) sv_infinite_ammo 0 // Disables infinite ammo settings from pregame configs sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0    // Log server information to only one file.
sv_logbans 1     // Log server bans in the server logs.
sv_logecho 1     // Echo log information to the console.
sv_logfile 1     // Log server information in the log file.
sv_logflush 0     // Flush the log file to disk on each write (slow).
sv_logsdir logfiles // Folder in the game directory where server logs will be stored. sv_max_allowed_net_graph // Determines max allowed net_graph value for clients. sv_maxcmdrate 0 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_max_queries_sec 5    // needed for HLSW and other game trackers
sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_pausable 1     // Is the server pausable.
sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR sv_reservation_timeout 45 // Time in seconds before lobby reservation expires. sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_voiceenable 1
//GOTV (remove // from cvars to enable)
//tv_allow_camera_man 0 // Auto director allows spectators to become camera man //tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots //tv_autorecord 0 // Automatically records all games as GOTV demos if set to 1
//tv_chatgroupsize 0           // Set the default chat group size
//tv_chattimelimit 15 // Limits spectators to chat only every n seconds
//tv_debug 0                   // GOTV debug info.
//tv_delay 120     // GOTV delay, 120 seconds or more required for CEVO
//tv_delaymapchange 1 // Delays map change until broadcast is complete
//tv_deltacache 2               // Enable delta entity bit stream cache
//tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
//tv_enable 1                   // Activates GOTV on server.
//tv_maxclients 10               // Maximum client number on GOTV server.
//tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited //tv_name "GOTV" // GOTV host name, can be altered for personal servers //tv_nochat 1 // Don't receive chat messages from other GOTV spectators
//tv_overridemaster 0           // Overrides the GOTV master root address.
//tv_password      // GOTV password for relay proxies
//tv_relayvoice 0               // Relay voice data: 0=off, 1=on
//tv_snapshotrate 30           // Snapshots broadcasted per second
//tv_timeout 120               // GOTV connection timeout in seconds.
//tv_title "GOTV" // Set title for GOTV spectator UI, can be altered for personal servers
//tv_transmitall 1    // Required for GOTVs
//DDoS Protection (required)
host_name_store 1    //Can be set to either 0/1 for official matches
host_info_show 1    //Can be set to either 0/1 for official matches
host_players_show 0    //Can be set to either 0/1 for official matches
sv_workshop_allow_other_maps 0
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://fastdl.fragnet.net/108.174.61.27_27015"; //Location from which clients can download missing files
say "CEVO.com official CS:GO Server Config executed (version 6.0)"
say "Good luck, have fun, and remember to record your personal demos"
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