Half-life deathmatch Source:
Dont forget about us, It would be nice to map with func_physbox, use 
func_door again
use game_text, not have props doubled, and many more things that broke with 
engine change.
Thanks

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Today's Topics:

1. Re: Mandatory Update Today for Counter-Strike: Source, Day of
Defeat: Source, and Half-Life 2: Deathmatch (John Schoenick)
2. Mandatory Counter-Strike: Source, Day of Defeat: Source, and
Half-Life 2: Deathmatch Updates Released (John Schoenick)
3. Re: Mandatory Counter-Strike: Source, Day of Defeat: Source,
and Half-Life 2: Deathmatch Updates Released (Kyle Sanderson)
4. Re: Mandatory Counter-Strike: Source, Day of Defeat: Source,
and Half-Life 2: Deathmatch Updates Released (Max Well)
5. Re: Mandatory Counter-Strike: Source, Day of Defeat: Source,
and Half-Life 2: Deathmatch Updates Released (Emil Larsson)
6. Re: Mandatory Counter-Strike: Source, Day of Defeat: Source,
and Half-Life 2: Deathmatch Updates Released (Nathaniel Theis)


----------------------------------------------------------------------

Message: 1
Date: Wed, 16 Sep 2015 13:55:53 -0700
From: John Schoenick <[email protected]>
To: "[email protected]" <[email protected]>,
"[email protected]"
<[email protected]>
Subject: Re: [hlds] Mandatory Update Today for Counter-Strike: Source,
Day of Defeat: Source, and Half-Life 2: Deathmatch
Message-ID: <[email protected]>
Content-Type: text/plain; charset="windows-1252"; Format="flowed"

Update - the prerelease branch has been updated with the final build 
that will be shipping. If all goes well this will be going live in about 
an hour.

- John

*From:* John Schoenick
*Sent:* Wednesday, September 16, 2015 11:11AM
*To:* Hlds Announce, Hlds, Half-life Dedicated Linux Server Mailing List
*Subject:* Mandatory Update Today for Counter-Strike: Source, Day of 
Defeat: Source, and Half-Life 2: Deathmatch


A mandatory update for Counter-Strike: Source, Day of Defeat: Source, 
and Half-Life 2: Deathmatch will be made available later today. We're 
aiming for mid-afternoon pacific time unless issues arise.

This update is based on the current prerelease branch build. We 
encourage server operators to test their setup against that branch, and 
let us know of any blocking issues.

- John


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Message: 2
Date: Wed, 16 Sep 2015 15:30:53 -0700
From: John Schoenick <[email protected]>
To: <[email protected]>,
"[email protected]" <[email protected]>, Half-Life
dedicated Linux server mailing list
<[email protected]>
Subject: [hlds] Mandatory Counter-Strike: Source, Day of Defeat:
Source, and Half-Life 2: Deathmatch Updates Released
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"; format=flowed

Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 
2: Deathmatch Updates Released have been released. The major changes are 
below.

- John

---------

- Synced the latest fixes and updates from the Orangebox engine and 
shared game code
- Fixed several security issues




------------------------------

Message: 3
Date: Wed, 16 Sep 2015 16:24:04 -0700
From: Kyle Sanderson <[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Cc: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] Mandatory Counter-Strike: Source, Day of Defeat:
Source, and Half-Life 2: Deathmatch Updates Released
Message-ID:
<cacsavzl5usoulo5iaqrjnpmn1k8oz2rtatx0lyingzuupny...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Flawless.

Thanks John.

Kyle.

On Wed, Sep 16, 2015 at 3:30 PM, John Schoenick <[email protected]> 
wrote:
> Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2:
> Deathmatch Updates Released have been released. The major changes are 
below.
>
>  - John
>
> ---------
>
>  - Synced the latest fixes and updates from the Orangebox engine and 
shared
> game code
>  - Fixed several security issues
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



------------------------------

Message: 4
Date: Wed, 16 Sep 2015 20:05:23 -0400
From: Max Well <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] Mandatory Counter-Strike: Source, Day of Defeat:
Source, and Half-Life 2: Deathmatch Updates Released
Message-ID:
<CAH99TvuMGMNObOFoYH5d=u5t4dwomz9z0xyuoxbourjhrtc...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

What about Half-Life Deathmatch Source, Left 4 Dead, and Left 4 Dead 2?
Or even Portal 2 assuming it didn't have the exploit fix?

On Wed, Sep 16, 2015 at 6:30 PM, John Schoenick <[email protected]>
wrote:

> Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2:
> Deathmatch Updates Released have been released. The major changes are 
below.
>
>  - John
>
> ---------
>
>  - Synced the latest fixes and updates from the Orangebox engine and
> shared game code
>  - Fixed several security issues
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Message: 5
Date: Thu, 17 Sep 2015 02:14:07 +0200
From: Emil Larsson <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] Mandatory Counter-Strike: Source, Day of Defeat:
Source, and Half-Life 2: Deathmatch Updates Released
Message-ID:
<cacm8wn3z2dhwwwcitsuonsnm7u7esm_rva9p4banjmoccfy...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

Are there even dedicated Portal 2 servers? Sure I bet exploits would work
with listen servers, but I suspect most people are playing with friends on
there. Then again it should be fixed on there as well if it's still
possible, but I could see why it's not urgent.

On Thu, Sep 17, 2015 at 2:05 AM, Max Well <[email protected]> wrote:

> What about Half-Life Deathmatch Source, Left 4 Dead, and Left 4 Dead 2?
> Or even Portal 2 assuming it didn't have the exploit fix?
>
> On Wed, Sep 16, 2015 at 6:30 PM, John Schoenick <[email protected]>
> wrote:
>
>> Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life
>> 2: Deathmatch Updates Released have been released. The major changes are
>> below.
>>
>>  - John
>>
>> ---------
>>
>>  - Synced the latest fixes and updates from the Orangebox engine and
>> shared game code
>>  - Fixed several security issues
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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------------------------------

Message: 6
Date: Wed, 16 Sep 2015 17:46:05 -0700
From: Nathaniel Theis <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Subject: Re: [hlds] Mandatory Counter-Strike: Source, Day of Defeat:
Source, and Half-Life 2: Deathmatch Updates Released
Message-ID:
<CAKCnhM5j7LOb=w4tW+ShWE7fZyeCy=x5_1ossigac2jhynp...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

Exploits could also be embedded in custom levels, if I understand correctly.

- Nate

On Wed, Sep 16, 2015 at 5:14 PM, Emil Larsson <[email protected]> wrote:

> Are there even dedicated Portal 2 servers? Sure I bet exploits would work
> with listen servers, but I suspect most people are playing with friends on
> there. Then again it should be fixed on there as well if it's still
> possible, but I could see why it's not urgent.
>
> On Thu, Sep 17, 2015 at 2:05 AM, Max Well <[email protected]> wrote:
>
>> What about Half-Life Deathmatch Source, Left 4 Dead, and Left 4 Dead 2?
>> Or even Portal 2 assuming it didn't have the exploit fix?
>>
>> On Wed, Sep 16, 2015 at 6:30 PM, John Schoenick <[email protected]>
>> wrote:
>>
>>> Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life
>>> 2: Deathmatch Updates Released have been released. The major changes are
>>> below.
>>>
>>>  - John
>>>
>>> ---------
>>>
>>>  - Synced the latest fixes and updates from the Orangebox engine and
>>> shared game code
>>>  - Fixed several security issues
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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End of hlds Digest, Vol 53, Issue 61
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