The update That was released 9/21/15 has caused many new  problems with
hldms, The new Steam id format changes Admins,scripts,join  sounds,map 
stats,
frag stats, time played, times connected and so  on, they are either lost 
or will take a lot of work to  rebuild.
 
The update itself now has broken item pickups like  IE
 
item_healthkit
item_battery
ammo_9mmbox
ammo_buckshot
ammo_rpgclip
ammo_gaussenergy
ammo_357
The weapon_rpg you can pick up the weapon but only  once
The weapon_gauss on_pickup show red on GUI
same with weapon_handgrenade
item_longjump,ammo_buckshot,ammo_9mmbox all are set on same  origin co-ords
one big group when i know that they were never set that  way.
 
I hope this gets addressed soon, 
 
all the other bugs like doubled props, no game text ect,ect  are also still 
there.
 
Thanks
 
 
 
 
 
 
 
 
 
In a message dated 9/22/2015 3:07:27 P.M. Eastern Daylight Time,  
hlds-requ...@list.valvesoftware.com writes:

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Today's Topics:

1.  Mandatory Half-Life Deathmatch: Source Update Released
(John Schoenick)
2. Re: [TF2] Players disconnecting before  votekicked? (Nomaan Ahmad)
3. Re: [TF2] Players disconnecting  before votekicked?
(Robert  Paulson)


----------------------------------------------------------------------

Message:  1
Date: Mon, 21 Sep 2015 18:52:13 -0700
From: John Schoenick  <jo...@valvesoftware.com>
To:  <hlds_annou...@list.valvesoftware.com>,
"hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>,  Half-Life
dedicated Linux server mailing list
<hlds_li...@list.valvesoftware.com>
Subject: [hlds] Mandatory  Half-Life Deathmatch: Source Update Released
Message-ID:  <5600b44d.40...@valvesoftware.com>
Content-Type: text/plain;  charset="utf-8"; format=flowed

An update to Half-Life Deathmatch:  Source has been released. The major 
changes are below.

-  John

---------

- Synced the latest fixes and updates from  the Orangebox engine and 
shared game code
- Fixed several  security  issues




------------------------------

Message:  2
Date: Tue, 22 Sep 2015 03:20:32 +0100
From: Nomaan Ahmad  <n0man....@gmail.com>
To: Half-Life dedicated Win32 server mailing  list
<hlds@list.valvesoftware.com>
Subject: Re:  [hlds] [TF2] Players disconnecting before votekicked?
Message-ID:
<cam502s7ncntv_qaasl2vvkko4y9co6igneisodyofigzfhw...@mail.gmail.com>
Content-Type:  text/plain; charset="utf-8"

Sometimes, group of players want to play  with each other only and they
would greedily start a votekick/ban against  the newcomer, the only way is
to leave the server to avoid punishments. So  I think banning isn't really
the solution here.

I think the real  issue was outlined by Nate. The votekick function probably
uses player  userids and so by rejoining the server they wouldn't get kicked
even if the  vote passed. Maybe it's possible to fix using sourcemod plugin.

On 22  September 2015 at 01:08, Spencer 'Voogru' MacDonald  
<voo...@voogru.com
> wrote:

> I?m not sure why the vote  kick doesn?t just save the steam id when the
> vote is  started.
>
> Then it doesn?t matter if they leave beforehand, in  fact, if they leave
> prior to the vote finishing, cancel the vote and  default ban them for 12
> hours.
>
>
>
> *From:*  hlds-boun...@list.valvesoftware.com [mailto:
>  hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis
>  *Sent:* Monday, September 21, 2015 6:55 PM
> *To:* Half-Life dedicated  Win32 server mailing list
> *Subject:* Re: [hlds] [TF2] Players  disconnecting before votekicked?
>
>
>
> The actual  bug is a race condition. A votekick is a kick (a forced
> disconnect,  basically, by player ID), and a ban (prevents joining, by
>  SteamID).
>
>
>
> If a player should disconnect while  a vote is in progress, the kick won't
> go through (their player ID will  change as they reconnect), but the ban
> will (since their SteamID never  changes.) However, bans are checked early
> in the connection process.  So, if the player reconnects before the vote
> passes, the ban won't  prevent them from joining (because it's not applied
> yet when they  join!), and they bypassed the kick because their player ID 
is
>  different.
>
>
>
> The solution to this is to check  all connected players' SteamIDs when a
> ban is added, and kick matching  players. Probably not overly difficult to
> do with SM. There are also  loads of third-party votekick and ban 
management
> systems, that aren't  vulnerable to this.
>
>
>
> One trick: If somebody  should bypass a votekick, when they come back,
> they're sort of in a  state of limbo. If they should be kicked or
> disconnect, they can't  rejoin (because the ban is now in effect); thus,
> kicking them a second  time will get them off for good.
>
>
>
> -  Nate
>
>
>
> On Sun, Sep 20, 2015 at 8:40 AM, Miika  <miikalaak...@hotmail.com> wrote:
>
> We recently started  using Valve?s own votekick feature on few of our TF2
> servers. It seems  you can prevent yourself from getting votekick banned 
by
> disconnecting  just before the vote goes through. Seen a lot of players do
> this  recently and it?s really an annoying problem.
>
>
>
>  Is there any way to prevent this or is there a SourceMod alternative  
that
> prevents this?
>
>
>  _______________________________________________
> To unsubscribe, edit  your list preferences, or view the list archives,
> please  visit:
>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>  _______________________________________________
> To unsubscribe, edit  your list preferences, or view the list archives,
> please  visit:
>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Message:  3
Date: Mon, 21 Sep 2015 19:27:06 -0700
From: Robert Paulson  <thepauls...@gmail.com>
To: Half-Life dedicated Win32 server mailing  list
<hlds@list.valvesoftware.com>
Subject: Re:  [hlds] [TF2] Players disconnecting before votekicked?
Message-ID:
<CADPoV=90+aZ7+Eo7QVD=vy=B3+tNzEYqGcti4q=dv3meerd...@mail.gmail.com>
Content-Type:  text/plain; charset="utf-8"

And this is yet another reason why  community servers are superior. This
problem was fixed 5 years ago with 3rd  party plugins.

On Mon, Sep 21, 2015 at 7:20 PM, Nomaan Ahmad  <n0man....@gmail.com> wrote:

> Sometimes, group of players  want to play with each other only and they
> would greedily start a  votekick/ban against the newcomer, the only way is
> to leave the server  to avoid punishments. So I think banning isn't really
> the solution  here.
>
> I think the real issue was outlined by Nate. The  votekick function
> probably uses player userids and so by rejoining the  server they wouldn't
> get kicked even if the vote passed. Maybe it's  possible to fix using
> sourcemod plugin.
>
> On 22  September 2015 at 01:08, Spencer 'Voogru' MacDonald <
>  voo...@voogru.com> wrote:
>
>> I?m not sure why the vote  kick doesn?t just save the steam id when the
>> vote is  started.
>>
>> Then it doesn?t matter if they leave  beforehand, in fact, if they leave
>> prior to the vote finishing,  cancel the vote and default ban them for 12
>>  hours.
>>
>>
>>
>> *From:*  hlds-boun...@list.valvesoftware.com [mailto:
>>  hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel  Theis
>> *Sent:* Monday, September 21, 2015 6:55 PM
>> *To:*  Half-Life dedicated Win32 server mailing list
>> *Subject:* Re:  [hlds] [TF2] Players disconnecting before  votekicked?
>>
>>
>>
>> The actual bug is  a race condition. A votekick is a kick (a forced
>> disconnect,  basically, by player ID), and a ban (prevents joining, by
>>  SteamID).
>>
>>
>>
>> If a player should  disconnect while a vote is in progress, the kick 
won't
>> go through  (their player ID will change as they reconnect), but the ban
>> will  (since their SteamID never changes.) However, bans are checked  
early
>> in the connection process. So, if the player reconnects  before the vote
>> passes, the ban won't prevent them from joining  (because it's not 
applied
>> yet when they join!), and they bypassed  the kick because their player 
ID is
>>  different.
>>
>>
>>
>> The solution to  this is to check all connected players' SteamIDs when a
>> ban is  added, and kick matching players. Probably not overly difficult 
to
>>  do with SM. There are also loads of third-party votekick and ban  
management
>> systems, that aren't vulnerable to  this.
>>
>>
>>
>> One trick: If somebody  should bypass a votekick, when they come back,
>> they're sort of in  a state of limbo. If they should be kicked or
>> disconnect, they  can't rejoin (because the ban is now in effect); thus,
>> kicking  them a second time will get them off for  good.
>>
>>
>>
>> -  Nate
>>
>>
>>
>> On Sun, Sep 20, 2015 at  8:40 AM, Miika <miikalaak...@hotmail.com> wrote:
>>
>>  We recently started using Valve?s own votekick feature on few of our  
TF2
>> servers. It seems you can prevent yourself from getting  votekick banned 
by
>> disconnecting just before the vote goes  through. Seen a lot of players 
do
>> this recently and it?s really an  annoying problem.
>>
>>
>>
>> Is there any  way to prevent this or is there a SourceMod alternative 
that
>>  prevents this?
>>
>>
>>  _______________________________________________
>> To unsubscribe,  edit your list preferences, or view the list archives,
>> please  visit:
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>>  _______________________________________________
>> To unsubscribe,  edit your list preferences, or view the list archives,
>> please  visit:
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>  _______________________________________________
> To unsubscribe, edit  your list preferences, or view the list archives,
> please  visit:
>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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End  of hlds Digest, Vol 53, Issue  66
************************************

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