Any update on this?

Thanks,
Kyle.

On Wed, May 4, 2011 at 11:00 AM, Milton Ngan <[email protected]> wrote:
> Just to let everyone know. I am currently working on deploying IPv6 network 
> infrastructure for Valve's network. This is not a promise that support is 
> coming, but rather to point out that without this infrastructure it is very 
> difficult to implement IPv6 support.
>
> Until last year, none of our network equipment would support IPv6. Our 
> network providers also don't have pervasive IPv6 support, at least not on par 
> with IPv4. So there are some technical challenges that we face with regards 
> to network resiliency, which makes it risky for us to use in a production 
> environment.
>
> Like many of you on this list, I am passionate about adopting IPv6, but it 
> isn't something that is going to happen overnight. My goal is to support IPv6 
> with the common applications (e.g mail, web, DNS) within the next 12 months. 
> However, with some of our appliances, it is clear that IPv6 support is still 
> a long way off which will make this goal a challenging target.
>
> M.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Marcel
> Sent: Wednesday, May 04, 2011 5:30 AM
> To: [email protected]
> Subject: Re: [hlds_linux] IPv6 - Bumped
>
> Am 04/27/2011 07:29 AM, schrieb Christoffer Pedersen:
>> Well right now i don't think that IPv6 is urgent for gameservers. All IPv4 
>> blocks has been taken but a still very low amount of users are using IPv6. 
>> The global amount of internet traffic contains absolutely almost no IPv6 
>> (1%>) so there's still a long trip to go.
>
> Okay. So your plan is to wait until the ISPs change to IPv6? And the
> ISPs won't change until there are no applications for IPv6...
>
> IPV6 is so fucking important and all the software developers seem to
> ignore that. It would be a huge step if some of be "big players" like
> VALVe would start supporting IPv6.
>
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