I sure wonder why Valve doesn't reply back to anyone anymore, we all get
along great don't we!

On Tue, Oct 13, 2015 at 8:44 PM, <hlds-requ...@list.valvesoftware.com>
wrote:

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> Today's Topics:
>
>    1. Re: Optional TF2 update released (Bottiger)
>    2. Re: Optional TF2 update released (N-Gon)
>    3. All old server tokens invalidated by new CSGO System?
>       (Daniel Barreiro)
>    4. Re: All old server tokens invalidated by new CSGO System? (Bubka3)
>    5. Re: All old server tokens invalidated by new CSGO System?
>       (Daniel Barreiro)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 13 Oct 2015 13:16:47 -0700
> From: Bottiger <bottige...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Optional TF2 update released
> Message-ID:
>         <CA+2UFhnjX0tGbf1ysgUQdRGpMhWDvSvMqV6f=
> idheqeh0r2...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> On Tue, Oct 13, 2015 at 11:36 AM, N-Gon <ngongamedes...@gmail.com> wrote:
>
> > Welp, you guys heard it here first.
> > Let's call it a day and let ad-based servers like skial have complete
> > reign of the place.
> >
>
> Excuse me?
>
> We have *never* used text mode clients to seed our servers and couldn't
> care less if it patched.
>
> Please don't use us as an example for anything bad just because we have the
> most players left, which is hardly worth consideration given that it is
> less than 3% of tf2 population.
>
> On Tue, Oct 13, 2015 at 12:08 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>
> > Think about it - communities used to grow one or two servers at a time as
> > their membership grew. Now, the vast majority of "communities" (and I use
> > that word extremely loosely) only offer a handful of stock maps.
>
>
> Now I'm not saying that you are referring to us, but some of you here are
> probably thinking it.
>
> This is exactly how we grew. We added 1 server at a time mostly added due
> to player request, and if they die out we remove them. Every single server
> we have fills up every day. We do not rent servers so cheap that it doesn't
> matter if they are empty 90% of the time. We had custom gamemodes even
> before quickplay existed. All of these in stark contrast to the usual
> posterboys of ad-farms and pay2win-farms that were popular scapegoats
> before us before they bled out from the quickplay change.
>
> It is sad that after the quickplay change killed off most of the real
> exploiters, disgruntled server owners just started to assume we are the
> same.
>
> If you want to blame someone for the declining state of your server, it
> should probably be the people who defaulted quickplay to official servers,
> not us.
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> ------------------------------
>
> Message: 2
> Date: Tue, 13 Oct 2015 16:20:43 -0400
> From: N-Gon <ngongamedes...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Optional TF2 update released
> Message-ID:
>         <
> ca+ob8ihm_d-0c9h5jvtnogvu+67kvednimscys27pkakn4o...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Someone's upset.
> Who's we? I hope you're not trying to imply that no one on the HLDS has
> done that because I can say with 100% confidence that many of you have
> after seeing it in action. Where do you think folks get the idea from? Hah.
>
> On Tue, Oct 13, 2015 at 4:16 PM, Bottiger <bottige...@gmail.com> wrote:
>
> > On Tue, Oct 13, 2015 at 11:36 AM, N-Gon <ngongamedes...@gmail.com>
> wrote:
> >
> >> Welp, you guys heard it here first.
> >> Let's call it a day and let ad-based servers like skial have complete
> >> reign of the place.
> >>
> >
> > Excuse me?
> >
> > We have *never* used text mode clients to seed our servers and couldn't
> > care less if it patched.
> >
> > Please don't use us as an example for anything bad just because we have
> > the most players left, which is hardly worth consideration given that it
> is
> > less than 3% of tf2 population.
> >
> > On Tue, Oct 13, 2015 at 12:08 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
> >
> >> Think about it - communities used to grow one or two servers at a time
> as
> >> their membership grew. Now, the vast majority of "communities" (and I
> use
> >> that word extremely loosely) only offer a handful of stock maps.
> >
> >
> > Now I'm not saying that you are referring to us, but some of you here are
> > probably thinking it.
> >
> > This is exactly how we grew. We added 1 server at a time mostly added due
> > to player request, and if they die out we remove them. Every single
> server
> > we have fills up every day. We do not rent servers so cheap that it
> doesn't
> > matter if they are empty 90% of the time. We had custom gamemodes even
> > before quickplay existed. All of these in stark contrast to the usual
> > posterboys of ad-farms and pay2win-farms that were popular scapegoats
> > before us before they bled out from the quickplay change.
> >
> > It is sad that after the quickplay change killed off most of the real
> > exploiters, disgruntled server owners just started to assume we are the
> > same.
> >
> > If you want to blame someone for the declining state of your server, it
> > should probably be the people who defaulted quickplay to official
> servers,
> > not us.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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> ------------------------------
>
> Message: 3
> Date: Tue, 13 Oct 2015 20:37:51 -0400
> From: Daniel Barreiro <smelly.feet.you.h...@gmail.com>
> To: Half-Life dedicated Linux server mailing list
>         <hlds_li...@list.valvesoftware.com>,  Half-Life dedicated Win32
> server
>         mailing list <hlds@list.valvesoftware.com>
> Subject: [hlds] All old server tokens invalidated by new CSGO System?
> Message-ID:
>         <CAGOAwPLJahM0KDXNq13hgtjYs1+jR05U_VigS=
> z1s7aygjz...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> So there's a mess in the CSGO_Servers list right now as Valve introduced an
> update which will be enforcing login tokens and disabling anonymous login.
> It only applies to CSGO but looking at my account page, all of my old
> server tokens are gone. Am I just blind or did all tokens get wiped by
> this?
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> ------------------------------
>
> Message: 4
> Date: Tue, 13 Oct 2015 20:41:17 -0400
> From: Bubka3 <em...@bubka3.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] All old server tokens invalidated by new CSGO
>         System?
> Message-ID: <561da4ad.7070...@bubka3.com>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"
>
> It appears the servers still login to your old tokens, but they aren't
> listing on that page or via the web API.
>
> Sounds like Valve screwed up the backend for this.
>
> > Daniel Barreiro <mailto:smelly.feet.you.h...@gmail.com>
> > Tuesday, October 13, 2015 8:37 PM
> > So there's a mess in the CSGO_Servers list right now as Valve
> > introduced an update which will be enforcing login tokens and
> > disabling anonymous login. It only applies to CSGO but looking at my
> > account page, all of my old server tokens are gone. Am I just blind or
> > did all tokens get wiped by this?
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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> ------------------------------
>
> Message: 5
> Date: Tue, 13 Oct 2015 20:43:22 -0400
> From: Daniel Barreiro <smelly.feet.you.h...@gmail.com>
> To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] All old server tokens invalidated by new CSGO
>         System?
> Message-ID:
>         <
> cagoawplopbguisxozi9gnxfijv_tdwmuqowu3p3tqzbjddr...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> The new method doesn't have the separate security key with the token so
> that could be related to it. They also appear to have changed around the
> API calls a bit.
>
> On Tue, Oct 13, 2015 at 8:41 PM, Bubka3 <em...@bubka3.com> wrote:
>
> > It appears the servers still login to your old tokens, but they aren't
> > listing on that page or via the web API.
> >
> > Sounds like Valve screwed up the backend for this.
> >
> > Daniel Barreiro <smelly.feet.you.h...@gmail.com>
> > Tuesday, October 13, 2015 8:37 PM
> > So there's a mess in the CSGO_Servers list right now as Valve introduced
> > an update which will be enforcing login tokens and disabling anonymous
> > login. It only applies to CSGO but looking at my account page, all of my
> > old server tokens are gone. Am I just blind or did all tokens get wiped
> by
> > this?
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
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>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> End of hlds Digest, Vol 54, Issue 19
> ************************************
>



-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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