Thanks for the update, any news when Half-life Deathmatch Source will  be 
out of beta?
This October will be three years, It would be great to be able to run maps  
that have lifts on them
(func_door) or use func_door_rotating when building levels or Game text, or 
 any prop physic's,
(There are many more thing's that stopped working when we got the Steampipe 
 update).
 
 
_https://github.com/ValveSoftware/Source-1-Games/issues?utf8=%E2%9C%93&q=[HL
DMS_ (https://github.com/ValveSoftware/Source-1-Games/issues?utf8=✓
&q=[HLDMS) ]
 
Thanks
 

Today's Topics:

1. Mandatory Update Today for  Counter-Strike: Source, Day of
Defeat: Source, Half-Life  Deathmatch: Source, Half-Life 2:
Deathmatch, and the  Source SDK 2013 Base (John  Schoenick)


----------------------------------------------------------------------

Message:  1
Date: Wed, 11 May 2016 11:52:04 -0700
From: John Schoenick  <[email protected]>
To:  <[email protected]>,
"[email protected]" <[email protected]>,  Half-Life
dedicated Linux server mailing list
<[email protected]>
Subject: [hlds] Mandatory Update  Today for Counter-Strike: Source, Day
of Defeat: Source,  Half-Life Deathmatch: Source, Half-Life 2:
Deathmatch, and the  Source SDK 2013 Base
Message-ID:  <[email protected]>
Content-Type:  text/plain; charset="utf-8"

A mandatory update for Counter-Strike:  Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2:  Deathmatch, as well as the
Source SDK 2013 Base will be made available later  today. We're aiming
for mid-afternoon pacific time unless issues  arise.

This update is based on the current prerelease branch build of  these
games. We encourage server operators and SDK mod authors to test  their
setup against that branch, and let us know of any blocking  issues.

*Important*: Today's update will replace the current main branch  of the
SDK 2013 Base with what is now the prerelease branch, retiring  the
"beta_test" branch. The current SDK 2013 release branch as well as  the
now-outdated "upcoming" branch will be available as legacy branches  for
a short time in case unsolved compatibility issues arise.

-  John

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