I hope Valve is fixing this constant "World triggered "Round_Start" spam on servers with people connecting/-replay servers quick. This is very annoying, due a plugin of mine makes sql query on roundstart which kinda buttfucked my MariaDB database, cause I had –replay on (and the record bot counts a player joining).
Von: [email protected] [mailto:[email protected]] Im Auftrag von A Fearts Gesendet: Donnerstag, 23. Juni 2016 03:41 An: Half-Life dedicated Win32 server mailing list <[email protected]> Betreff: Re: [hlds] Mandatory Team Fortress 2 update released Also during my testing tf_mm_strict and tf_mm_servermode were both set to their default values of 0. On Wed, Jun 22, 2016 at 9:16 PM, A Fearts <[email protected] <mailto:[email protected]> > wrote: This issue also only seems to happen on arena_ maps. Tested on koth, pl, ctf, cp maps. On Wed, Jun 22, 2016 at 9:05 PM, A Fearts <[email protected] <mailto:[email protected]> > wrote: @John Schoenick On a completely Vanilla server if you only have: autoexec.cfg with sv_setsteamaccount # And server.cfg with only the entry: log 1 And you go to a vanilla map like: arena_sawmill In console you will get spammed with: "L 06/22/2016 - 21:04:33: World triggered "Round_Start"" until there is a player on both teams. On Wed, Jun 22, 2016 at 8:47 PM, John Schoenick <[email protected] <mailto:[email protected]> > wrote: Do you have tf_mm_strict set? On 06/22/2016 05:11 PM, A Fearts wrote: I'm getting a lot of issues. My server keeps spamming with: "No match, but configured for MM, enrolling in matchmaking" Also "World triggered "Round_Start"" On Wed, Jun 22, 2016 at 8:06 PM, Ross Bemrose <[email protected] <mailto:[email protected]> > wrote: So... did something replace it as mode 1 or did all the existing values shift down one? I ask because MvM is mode 2 on that same cvar. On 6/22/2016 8:04 PM, John Schoenick wrote: One of the internal changes in this patch removed the old quickplay value from tf_mm_servermode (which was no longer used) -- if you still have it set, you're likely enrolling in the bootcamp pool when empty. Setting this back to 0 should fix you. Apologies! On 06/22/2016 04:56 PM, Peter Jerde wrote: - Internal system changes in preparation for a future update So I know I’m running an outdated version of SourceMod (1.7 branch), but I thought I’d just throw this out and see if anyone else is seeing it. Out of the blue, some of my servers are switching to MvM mode: L 06/22/2016 - 19:40:51: Lobby 0001594c4f91f5d0 instanced on this server in state SERVERSETUP That was on a 24/7 2fort server. Why would that suddenly start happening!? - Peter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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