Looks like maybe it was just a one-time thing. Seems fine now. Maybe it was the client re-calculating hashes on all the client-side files or something.
On Thu, Jul 7, 2016 at 6:24 PM, Thomas Deisinger <[email protected]> wrote: > Could be some plugin, but mine run SM and both are going fine. > > On Thu, Jul 7, 2016 at 8:16 PM, Weasels Lair <[email protected]> > wrote: > >> After today's update, I see my client is taking FOREVER in the "Parsing >> game info ..." stage of connecting. Looks like other players have >> successfully connected to my primary TF2 server, but not me yet. >> >> I noticed on one of my secondary TF2 servers, things were crashing. But >> haven't gotten to troubleshoot that properly yet to know if it's something >> SM-related or the weird test map on that server, etc. >> >> Hope that's not an indication of some larger issue. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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