Quickplay was good for players but terrible for server operators.
Fix up a "quickplay" option for unranked, no abandon penalty pubs with
quick games (and include community servers), and you take away their
arguments.
And maybe allow infinite discards on the gamemode selector for selecting
a mode. That too.
On 08/07/2016 04:27, Thomas Deisinger wrote:
There are multiple threads in the tf2 subreddit (i know) about how
they want the old quickplay back.
This is amazing. Community servers will rise again!
On Thu, Jul 7, 2016 at 9:26 PM, Christian Deacon <[email protected]
<mailto:[email protected]>> wrote:
I still see many "Valve Maintenance..." servers in the community
server browser. I guess we'll have to see if they still display
after this maintenance event.
Thanks.
On 7/7/2016 10:19 PM, Jan wrote:
Server browser now only shows community servers.
On 8.7.2016 3:50, Christian Deacon wrote:
Hm strange. My server's Steam account is logged in okay, just
the identity isn't logging in. I'll wait until the item servers,
etc are back up and see if the issue continues.
Also, I wonder if Valve servers are still going to display in
the community server browser. If so, I guess custom community
servers will have the same visibility issue as before due to
Valve servers spamming the list.
Thanks.
On 7/7/2016 9:36 PM, Thomas Deisinger wrote:
Both mine are logged in and working fine. I did notice that one
of the steam IDs was a different format
On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon
<[email protected] <mailto:[email protected]>> wrote:
Finally, a great update for community servers (from what
I've seen).
Also question, are we still using the old account system?
From what I've seen, it looks like we are (e.g.
tf_server_identity_account_id, etc). One of my servers that
has an account logged in is completely full while my other
server with no account logged in isn't gaining any
population (both same game types). My second server isn't
logging into the account I specified and I also can't list
or create new identities:
"Request to retrieve owned game server accounts--please
wait." and "Request to create a game server account
sent--please wait.".
Anybody else have this issue?
Thanks.
On 7/7/2016 9:23 PM, Jan wrote:
Considering that even casual mode will have cooldowns for
abandoning, I think it should be better for community
servers. Because that will be the only way people will be
able to play if they get cooldown.
On 8.7.2016 3:11, Emil Larsson wrote:
From what I can tell, yes.
But they also removed quickplay and the idea of "standard
valve servers" from that equation, Which might turn out
to be better for community servers, who knows.
On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger
<[email protected] <mailto:[email protected]>> wrote:
Like I thought they gave a specific option for
Community servers (the server browser, but it's
something)..question is, is that the only way people
can get in?
On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
THEY DID IT, THEY GAVE COMMUNITY SERVERS A
FIGHTING CHANCE
On Thu, Jul 7, 2016 at 7:13 PM, HD
<[email protected]
<mailto:[email protected]>> wrote:
Look around man.. if they were going to say
something they would have by now but they are
ignoring every single email on this list
related to anything quickplay or community
servers. Been years since I’ve seen a
response from any team member when you have
this much flack about something related to
this game.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>]
*On Behalf Of *Tohru Adachi
*Sent:* Thursday, July 07, 2016 11:12 AM
*To:* Half-Life dedicated Win32 server
mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match
update and QuickPlay?
Yeah, I think we need some word here from
Eric or John on what's happening to community
servers.
We're only speculating at this point, and I
don't have the best feeling about this
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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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