Had two players tonight doing this exploit on one of my severs: Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
Seems this update was client side only not server side which leaves community server wide open to this exploit On 9 July 2016 at 02:30, <[email protected]> wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: TF2: Meet Your Match update and QuickPlay? (HD) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 8 Jul 2016 21:30:08 -0400 > From: "HD" <[email protected]> > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay? > Message-ID: <[email protected]> > Content-Type: text/plain; charset="utf-8" > > Got several in a server now and its barely reached 20 players in the > matter of 2hours. > > I get what your saying but last night the servers filled on their own > without hardly any regulars. > > > > From: [email protected] [mailto: > [email protected]] On Behalf Of Thomas Deisinger > Sent: Friday, July 08, 2016 9:22 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay? > > > > If people are looking through the server browser, they will want to join > servers that already have a population. It's important to get a group of > people together to help start and fill a server. > > > > On Fri, Jul 8, 2016 at 8:16 PM, HD <[email protected]> wrote: > > Ohh yeah I mean last night on one of my servers I saw some guy going > around telling people how to access quickplay via the console. > > Damn shame really? last night I had 3 servers full, one running the two > new CP maps but tonight ? dead. I?ll leave it up a few weeks I guess but > if it?s not played its going down. > > > > From: [email protected] [mailto: > [email protected]] On Behalf Of Rowedahelicon > Sent: Friday, July 08, 2016 9:07 PM > > > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay? > > > > It seems as everything is already dead again, at least on my end. The > stigma against community servers is still way too strong. Too many people > just assume Vanilla is the only good thing in TF2 and anything remotely > different must be removed > > > > On Fri, Jul 8, 2016 at 7:52 PM, HD <[email protected]> wrote: > > My Mvm?s I?ve had up are nearly dead since a few updates ago and those > changes. > > It?s as if everyone stopped playing bootcamp mvm or matchmaking stopped > sending players to them as they were daily. > > I?m rather unsure of settings they should be now since numbers were > changed. > > Can someone clarify what the proper numbers/settings should be now for > them to get players thru matchmaking but also accept regular joins thru > browser/favs? > > > > From: [email protected] [mailto: > [email protected]] On Behalf Of Jason > Sent: Friday, July 08, 2016 7:44 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay? > > > > So, as it stands now......for servers which aren't part of quickplay (due > to mods, modified respawn times, etc), nothing should change for us right? > > > > All we need is: > > > > Autoexec.cfg: > > sv_setsteamaccount "steam account token here" > > > > Server.cfg: > > tf_server_identity_disable_quickplay 1 > > tf_server_identity_account_id "service id here" > > tf_server_identity_token "token here" > > > > And nothing changes for our community server right? We don't need to do > any other "authentication" or anything and quick play rules aren't changing > right? I skimmed this exchange......just wanted to be sure.....thanks in > advance. > > > > On Fri, Jul 8, 2016 at 7:20 PM, N-Gon <[email protected]> wrote: > > I went back and reread some of these emails including the one from Lucas > which I've included an excerpt of. > > I can't help but feel that you're talking about the Day Care 2fort > community server cause I ran into that very same issue just a few days ago. > > These are the kinds of server that lowered the quality of the quickplay > pool back when it was community oriented, These are the kinds of servers I > would never want back in quickplay. > > > > If they (Valve) ever does decide to make a quickplay system for community > servers in the future I would sincerly hope they disallow servers from > participating that are running sourcemod plugins that have NOT been > whitelisted, if such a thing is even possible. > > > > ________ > > > > > Lucas Wagner <https://support.google.com/mail/answer/1311182?hl=en> via > list.valvesoftware.com > > > 3:25 PM (3 hours ago) > > <https://mail.google.com/mail/u/0/images/cleardot.gif> > > <https://mail.google.com/mail/u/0/images/cleardot.gif> > > <https://mail.google.com/mail/u/0/images/cleardot.gif> > > > > to Half-Life > > <https://mail.google.com/mail/u/0/images/cleardot.gif> > > >>my friends and I know of a few servers in which mods are abusing > critical chance plugins, and SM plugins in general > > > > > > On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner <[email protected]> wrote: > > I think the thing that worries me the most is that, at least with Valve > servers, there is a nice assortment of different maps, etc. I can find a > game on most maps with little or no effort. Communities largely serve the > interests of the server owners and operators. I know right before QP died > that it was very difficult to find anything but 24/7 servers focused on a > small handful of maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If > you wanted to play something like Frontier, for example, it wasn't easy to > find a community server offering that. > > > > Perhaps Valve can provide some bonus referrals to servers hosting maps > that are not being played currently, and an interface for server operators > to queue what the community needs (Hey it'd be really great if you host > upward next) and set the next map to it within 2-3 minutes of a map ending. > Or it can just give more referrals to maps that aren't very well supported, > thus giving some incentive for operators to branch out. > > > > I'm all for community servers provided the plugin set is clean (I don't > need to download all of your special files just to play a map), is > unobtrusive or interferes with my gaming experience (i hate plugins that > make me acknowledge the open menu before I can do anything), are fair (my > friends and I know of a few servers in which mods are abusing critical > chance plugins, and SM plugins in general), and perform well. Running > custom plugins is great and all, but it was definitely out of hand. I've > come to appreciate the vanilla playstyle on Valve pubs and quite frankly, I > will miss them if the community cannot provide a reasonable replacement for > that system. I played on some last night and some were fun, some had god > awful performance, and some were unnecessarily encumbered with plugins. > Quite frankly, I wouldn't mind requiring sv_pure 1 or sv_pure 2 even for QP > servers receiving referrals. > > > > On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson <[email protected]> > wrote: > > People said the same thing about quickpick at the time and we all know how > that turned out. Everyone was claiming higher player counts at first and > now they are dead. > > > > On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen <[email protected]> wrote: > > Frankly, it's a win just by shining light on the fact that there ARE > community servers at all. For years now, they've been effectively hidden to > the point that a large portion of the F2P playerbase didn't even know they > existed. At least with this UI change we've got the chance for players to > find us. > > > > On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <[email protected]> wrote: > > I would imagine a big reason why things were so great last night was > people just wanted to play TF2 and the only servers they could connect to > were community servers. Not trying to rain on the parade, bu I think Robert > is right. It'll be a few weeks before we have any clue how this will all > play out. > > > > Lucas > > > > On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <[email protected]> > wrote: > > I am not sure why everyone is celebrating so early. > > > > Population is only high likely because of a new patch, summer time, and > reportedly many Valve servers being temporarily down. > > > > Maybe casual mode is bringing in more players, but it is just as likely > that matchmaking is yet another drain players that community servers will > never be allowed to participate in, while some of you are excited about > fighting for scraps from other community servers. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -- > > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20160708/46c6326d/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 63, Issue 44 > ************************************ >
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