We will be updating the github repository with the associated bits when
the beta is ready for the SDK2013 games.  The build system now also
requests c++11 on all platforms


On 02/20/2017 03:16 PM, sigsegv wrote:
> Hi John,
>
> VC++2015? Praise the lord, it's finally happening!
>
> Can we expect a corresponding push to the source-sdk-2013
> <https://github.com/ValveSoftware/source-sdk-2013> GitHub repo when
> the SDK2013 update happens?
>
> I can't wait to get off of VC++2013, a.k.a. the "we at Microsoft don't
> give a shit about C++11 support even though the standard has been
> finalized for literally over 2 years" edition.
>
> Justin (sigsegv)
>
> On Mon, Feb 20, 2017 at 2:46 PM, John Schoenick
> <[email protected] <mailto:[email protected]>> wrote:
>
>     Hey everyone,
>
>     Following up on the warning email we sent a long while back, we're
>     making good on our promise and changing our build toolchains for
>     the TF2+SDK2013 games' dedicated server.  TF2 is being updated
>     first, with the other SDK2013 games to follow.
>
>     There are two things that may affect server administrators that
>     you should be aware of:
>
>
>     *The Linux dedicated server now targets the Steam Runtime*
>
>     The Steam Runtime is a common runtime target based on Ubuntu.  For
>     srcds, this largely means linking against a more recent glibc than
>     may be available in some server distributions.  Administrators
>     should check that the provided beta still runs in their
>     environment of choice.  Those who are on older or incompatible
>     distributions have several options:
>
>     - Switch to a distribution more compatible with the Steam Runtime,
>     such as Ubuntu LTS
>
>     - Make use of a chroot/container/VM environment to run srcds.  The
>     tools linked below include a script for creating a chroot that can
>     be used for bootstrapping Steam Runtime environments.
>
>     - Use the Steam Runtime tools linked below combined with some
>     dynamic linker magic to use the runtime libraries on an
>     incompatible distribution, e.g.:
>
>         steamrt=/path/to/runtime
>         export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>         LD="$steamrt/usr/lib32/ld-linux.so.2"
>         "$LD" ./srcds_linux "$@"
>
>     More information about the Steam Runtime and utilities for
>     obtaining it can be found here:
>     https://github.com/ValveSoftware/steam-runtime
>     <https://github.com/ValveSoftware/steam-runtime>
>
>     *
>     *
>
>     *The compiler toolchain used for all editions of srcds has changed*
>
>     Along with the client builds, all server builds have been updated
>     to a newer compiler.  Windows builds now use the MSVC2015 tools,
>     while Linux builds now use a newer edition of GCC with differing
>     command-line parameters that affect codegen.
>
>     This is expected to break mods that expect certain ABI behaviors
>     or look for certain signatures in order to hook functions (such as
>     SourceMod).  We have separately spoken with the SourceMod team and
>     they are working on supporting the new setup.  Maintainers of
>     other mods should test them against the beta release below.
>
>     Our previous warning also indicated that this would change the
>     _srv naming of the linux binaries.  We have decided *not* to
>     adjust this, and the separate _srv build and naming remains unchanged.
>
>
>     *Beta*
>
>     We've made a beta branch available for TF2 with these new
>     changes.  The remaining SDK2013 games will be updated in the near
>     future, and we will provide a beta for them at that time.
>
>     The beta is compatible with the current TF2 public release -
>     servers may safely convert to it and continue serving both beta
>     and non-beta clients.
>
>     The beta branch is titled "toolchainbeta" with no required
>     password.  It can be accessed with SteamCMD via:
>
>         app_update 232250 -beta toolchainbeta
>
>     These changes may be promoted to an official release of TF2 as
>     soon as next week, so we encourage all server administrators to
>     test their setup against the beta before then.
>
>
>     Let me know if you have any questions or concerns
>
>     - John
>
>
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>
>
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