Heads up, you left your debug prints in when a player is healed. It can
produce quite some spam in the server console.

On Thu, Apr 12, 2018 at 7:42 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We’re released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version number is 4462894.
>
>
>
> -Eric
>
>
>
> ---------------------------------
>
>
>
> Matchmaking Changes
>
> - The initial load time into a match no longer counts against a player's
> abandon timer
>
> - Changed the timeout before a missing player is marked as having
> abandoned a competitive match to be three minutes from the first time a
> player disconnects from the server, rather than from the moment the match
> is formed
>
> - Queue times should now be significantly faster when dealing with large
> numbers of placement and recently-placed players in queue
>
> - Moved the Competitive MMR change notification so it no longer overlaps
> your rank
>
> - Fixed continuing to receive the prompt to rejoin a match after you have
> been dropped from said match
>
> - Fixed a case where players would receive a rank change in matches that
> dissolved due to abandon
>
>
>
> General
>
> - Added a stomp animation to Pyro that plays when coming down after
> blasting off from the Thermal Thruster
>
> - Added HLPugs.tf tournament medals
>
> - Added Gette it Onne! tournament medals
>
> - Added TFCL tournament medals
>
> - Added Copenhagen Games tournament medals
>
> - Fixed Medics having an accelerated Übercharge build-rate when healing
> full-health Snipers who are using The Razorback
>
> - Fixed being able to capture control points during setup time
>
> - Fixed the Golden Wrench not having an offset when using minimized
> viewmodels
>
> - Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
>
> - Fixed the Medic's auto-call feature not including enemy Spies disguised
> as the Medic's team
>
> - Fixed The Lugermorph not displaying when inspected in the backpack
>
> - Fixed unusual effects on the Brass Bucket rendering in the wrong spot
>
> - Fixed Mann vs. Machine late-join failing for parties of two or more
>
> - Fixed the Short Circuit orb not changing particle color after being
> deflected
>
> - Fixed the Short Circuit orb not being able to destroy rockets/grenades
> during the first 0.25 seconds of their lifetime
>
> - Updated models and materials for the Private Maggot Muncher
>
> - Updated the localization files
>
>
>
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