Heads up, you left your debug prints in when a player is healed. It can produce quite some spam in the server console.
On Thu, Apr 12, 2018 at 7:42 PM, Eric Smith <[email protected]> wrote: > We’re released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version number is 4462894. > > > > -Eric > > > > --------------------------------- > > > > Matchmaking Changes > > - The initial load time into a match no longer counts against a player's > abandon timer > > - Changed the timeout before a missing player is marked as having > abandoned a competitive match to be three minutes from the first time a > player disconnects from the server, rather than from the moment the match > is formed > > - Queue times should now be significantly faster when dealing with large > numbers of placement and recently-placed players in queue > > - Moved the Competitive MMR change notification so it no longer overlaps > your rank > > - Fixed continuing to receive the prompt to rejoin a match after you have > been dropped from said match > > - Fixed a case where players would receive a rank change in matches that > dissolved due to abandon > > > > General > > - Added a stomp animation to Pyro that plays when coming down after > blasting off from the Thermal Thruster > > - Added HLPugs.tf tournament medals > > - Added Gette it Onne! tournament medals > > - Added TFCL tournament medals > > - Added Copenhagen Games tournament medals > > - Fixed Medics having an accelerated Übercharge build-rate when healing > full-health Snipers who are using The Razorback > > - Fixed being able to capture control points during setup time > > - Fixed the Golden Wrench not having an offset when using minimized > viewmodels > > - Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped > > - Fixed the Medic's auto-call feature not including enemy Spies disguised > as the Medic's team > > - Fixed The Lugermorph not displaying when inspected in the backpack > > - Fixed unusual effects on the Brass Bucket rendering in the wrong spot > > - Fixed Mann vs. Machine late-join failing for parties of two or more > > - Fixed the Short Circuit orb not changing particle color after being > deflected > > - Fixed the Short Circuit orb not being able to destroy rockets/grenades > during the first 0.25 seconds of their lifetime > > - Updated models and materials for the Private Maggot Muncher > > - Updated the localization files > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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