Perhaps Valve isn’t considering this a bug/regression. Google certainly isn’t, 
and many users of Chrome probably like this feature as well. I’m curious, does 
this behavior also block autoplaying MOTD ads?
Anyways, it may make more sense to modify these plugins to send music through 
the (now significantly higher quality) voice chat. It will still be a step down 
in quality, and may require more server resources, but given how many times 
you’ve pinged this mailing list without an official response, it probably isn’t 
happening.

Matt

From: Kyle Sanderson<mailto:[email protected]>
Sent: Wednesday, February 13, 2019 5:45 PM
To: Half-Life dedicated Win32 server mailing 
list<mailto:[email protected]>; Half-Life dedicated Linux server 
mailing list<mailto:[email protected]>; Eric 
Smith<mailto:[email protected]>; 
[email protected]<mailto:[email protected]>
Subject: [hlds] Re: CEF broken in Valve games

Any update on this team? I'm unclear on if I should start emailing hl3team and 
similar so let me know how we can resolve this simple regression. I think some 
users have already mailed song requests in but I haven't heard back on those 
either.

Kyle.

On Mon, 7 Jan 2019, 19:21 Kyle Sanderson 
<[email protected]<mailto:[email protected]> wrote:
New year same bug :-(.

Team,

Any luck with resolving this one-liner?

Kyle.

On Fri, Dec 21, 2018 at 10:01 PM Kyle Sanderson 
<[email protected]<mailto:[email protected]>> wrote:
>
> Still broken team 2 months later :( As a result I have horrible UX now
> as users need to click into a visible window for audio to
> automatically kick on and then disappear... every single map change...
> making the commands not as helpful as they were.
>
> This is looking like a simple one-liner,
> `command_line->AppendSwitchWithValue("autoplay-policy",
> "no-user-gesture-required");`. More than happy to commit this myself;
> alternatively please let me know when someone internally can resolve
> this easy issue :-).
>
> Kyle.
>
> On Fri, Nov 9, 2018 at 6:30 PM Kyle Sanderson 
> <[email protected]<mailto:[email protected]>> wrote:
> >
> > Any update on this team?
> > On Wed, Oct 31, 2018 at 12:48 PM Kyle Sanderson 
> > <[email protected]<mailto:[email protected]>> wrote:
> > >
> > > Any update on this team?
> > >
> > > Kyle.
> > > On Thu, Oct 25, 2018 at 11:07 AM Kyle Sanderson 
> > > <[email protected]<mailto:[email protected]>> wrote:
> > > >
> > > > Long time no mail.
> > > >
> > > > As industry leaders like Google uniformly destroy the web as per
> > > > https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
> > > > , this has impacted MOTD audio playback in Valve games. I (used to
> > > > before travelling so much now) play music regularly over Icecast2.
> > > > Players now join the stream, but are prevented from hearing any audio
> > > > because the DOM object is blocked. The usage of the radio is driven
> > > > through plugin usage to adjust volume, opt-out, view title, requests,
> > > > etc.
> > > >
> > > > Other industry leaders like http://www.sharkswithwheels.com/ are
> > > > presently broken while https://areweponyyet.com/ added a click-through
> > > > last night.
> > > >
> > > > Can we please toggle the preference off to restore this functionality?
> > > > The last thing I want to do is pop-up a window that people have to
> > > > click in-to which would disrupt their game.
> > > >
> > > > Kyle.

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