An update to Team Fortress 2 has been released.  Please run
hldsupdatetool to receive this update.  While this is not a required
update, it does contain some very important fixes.  The specific changes
include:

- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death,
player_builtobject, teamplay_flag_event, object_destroyed,
teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles
when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom
times
- Fixed an exploit allowing players to spawn into the enemy territory at
the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into
the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make
cloaked spies appear fully black

Jason


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