We've released a mandatory update for Team Fortress 2. The notes for the update are below.
-Eric ------------------------------ Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed HTTP downloads on Mac not sending an HTTP referer Team Fortress 2 - Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff - Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger - Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat - Fixed the Gunslinger not accepting "Sappers Removed" strange parts - Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions - Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play - Removed outdated tip about the Spy's Enforcer - Updated the localization files - Vote system - Allow kicking of connected players that haven't joined a team in Mann vs. Machine - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled - Mann vs. Machine - Added two new tours of duty, each with new unique loot: - Operation Oil Spill, with 6 new intermediate skill missions - Operation Gear Grinder, with 3 new expert skill missions - If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect - After victory on a Mann Up server, the players will be put into a lobby together. - Improved matchmaking searching status screen - Mann vs. Machine balance changes: - Explosive Headshots - damage is now 150 regardless of upgrade level - damage is done in one tick instead of the previous six - added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration) - radius still scales with upgrade level (unchanged) - Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot - Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce