The update is now live. The previous version has been pinned as 'feb_20'.
Thanks. Release Notes for 2/27/2014 [GAMEPLAY] - Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have. [MISC] - Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1). [NETWORK] - GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries. [MAPS] - CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony From: Ido Magal Sent: Thursday, February 27, 2014 3:02 PM To: 'csgo_serv...@list.valvesoftware.com'; 'email@example.com' Subject: csgo 18.104.22.168 We hope to have an update ready shortly. Thanks.
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