The update is now live.

The previous version has been pinned as 'feb_20'.


Release Notes for 2/27/2014

- Fixed the molotov not having the same collision bounds as the rest of the 
- Fixed some grenades allowing visibility through them when they shouldn't and 
vice versa - this fixes bugs like seeing players through smoke volumes.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

- Fixed frequent connection errors when starting private casual matches with 
friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size 
of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds 
for selecting players when spectating and voting for maps at round end 
(spec_usenumberkeys_nobinds, defaults to 1).

- GOTV watch requests for matches with significant number of 
spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in 
queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 
to block server info queries; 1 (default) to respond with all details excluding 
identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 
0 to block server players queries; 1 (default) to respond only with max players 
and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, 
those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response 
packet to server management software and 3rd party clients. The total size of 
A2S_RULES response packet must be within approximately 1Kb (MTU). File 
gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register 
on GMS and will not respond to direct queries.

- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other 
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite 
A balcony

From: Ido Magal
Sent: Thursday, February 27, 2014 3:02 PM
To: ''; 
Subject: csgo

We hope to have an update ready shortly.

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