CSGO has been updated to version 1.34.7.1 Thanks.
Release Notes for 2/12/2015 [GAMEPLAY] - Smoke screen overlay fades faster now when exiting smokes quickly. - Adjusted boundaries of smoke screen overlay slightly. [TOURNAMENT SUPPORT] - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files. - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name). -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard. - Added a new win panel string that shows the team name if they win the round. [MISC] - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off. - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates. - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry. - Speculative fix for spectating audio bug. - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV. - Updated the first person flash effect when spectating someone via GOTV. - Fixed bug which stopped CS:GO from working on OSX Snow Leopard. - Added flavor text to the Bravo Collection weapons. - Added 5 new Music Kit Offers. - Added 12 new Sticker Offers. - Fixed gamepads being reset and deactivated on map load. - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. [MAPS] -Cobblestone --Removed various boosts --Further optimizations --Tweaked layout of underpass room --Moved door from CT side to T side of underpass --Made cubby at entrance to Bombsite A smaller --Widened arch at end of long A --Set correct surface types on textures --Brightened haystacks at entrance to Long A --Updated collision on broken wall in bombsite A and B
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