We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.



- Players will now be randomly selected to participate in a survey at the end 
of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and 
reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions 
when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the 
server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing 
- Fixed a case where players could use the Halloween teleport spell to get 
outside the map
- Updated the localization files
- Community requests
        - Fixed Merasmus not being stunned by bomb-head players on community 
Halloween maps
        - Added the ability for community Halloween maps to call a truce during 
a Monoculus or Merasmus fight 
        - Can be set via the game rules entity using the 
SetMapForcedTruceDuringBossFight input
        - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and 
RD robots
- Mann vs. Machine update
        - Fixed the Sentry Buster sound being orphaned if the Sentry Buster 
detonates while invulnerable
        - Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
        - Changes based on community feedback
- Updated pl_millstone_event
        - Updated bot navigation file, bots now use all routes, won't get stuck 
so easily and are smarter
        - Fixed woodpile spot where HHH could get stuck
        - Improved clipping on wood piles
        - Fixed missing rooftop texture
        - Fixed a few props flashing at certain angles
        - Fixed a spot in the last area where you could place stickies 
        - Fixed Monoculus not getting stunned when hit by players exiting 
- Updated cp_sunshine
        - Blockbulleted spiral staircase on the back of second
        - Added medium ammo to mid near choke
        - Removed clipping over wooden arch going into second from valley
        - Reduced the size of the wooden arch
        - Blockbulleted a few undersides of staircases on last that could catch 
        - Removed a ladder on last

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