We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3666413.
-Eric -------------------------------------------------- - Extended Scream Fortress VIII to run through November 16th, 2016 - Fixed a problem causing some players to receive the incorrect number of Merasmissions - Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today - Players who received too few Merasmissions will be able to quickly catch up to the intended amount - A small number of players who received too many Merasmissions will not receive any for the next few days - Fixed the Tome of Merasmissions displaying an erroneous maximum number - All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years - Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name)) - Updated the model/materials for The El Paso Poncho - Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone) - Updated the localization files - Updated mvm_ghost_town to fix error models in the spawn rooms - Updated pl_fifthcurve_event (Brimstone) - Fixed RED players getting inside BLU's 2nd forward spawn - Fixed skull's teeth in hell being non-solid - Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round - Fixed some players dropping into hell's lava in rare cases - Fixed big pumpkin in RED 2nd base being non-solid - Updated pd_pit_of_death_event - Fixed an exploit which allowed players to enter the enemy spawn - Fixed enemy players teleported to the Underworld spawning in one another - Fixed finale particles not being drawn from certain distances - Fixed certain overlays not rendering - Increased damage over time dealt in the Underworld - Added climbable props to the platforms near mid - Added a nobuild to the area surrounding the portal - Added signs in spawns to make the second door more obvious - Adjusted respawn times so that the losing team will respawn faster - Adjusted health, ammo, and spellbooks around the map - Changed the Underworld buff to use the Purgatory buff from Eyeaduct - Players killed during the finale will now turn into ghosts - Decreased score limit from 5 to 4 points per player _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce