We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3690292.
-Eric -------------------------------------------------- - Fixed invisible weapons on other players when they have recently changed loadout - Fixed color correction not working - Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match - Fixed particles not being removed from cosmetics when toggling between third-person and first-person views - Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout - Fixed some Strange map filters displaying the wrong map names in their descriptions - Replaced convar tf_teamtalk with tf_gravetalk - When enabled, living players can receive text and voice chat from dead players - When disabled, living players cannot hear the dead, regardless of team - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team - Defaults to on, except in Competitive matches - Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce - Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed - Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting - Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell - Fixed a missing material in the main menu - Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors - Added the Chapelaria 6v6 tournament medals for season 1 - Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects - Updated the localization files - Updated mvm_ghost_town to fix the cube maps - Updated mvm_mannhattan - Fixed Spies spawning behind the closed door at Gate A - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun - Updated pl_millstone_event (Hellstone) - Fixed an exploit where you could trap Horseless Headless Horsemann in place - Fixed some door frames from being able to shoot through them - Fixed a texture error - Fixed a barrel that you could walk through - Improved navigation file for better bot movement - Fixed being able to shoot through building wall located front of RED 1st base - Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce