A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

Note that this is *not* the previously mentioned toolchain update for
these games, which is still slated for the near future.

 - John


- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
    - Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version

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