I tend to agree with Hound Dawg here that an IP address or two on each line 
adds way too much clutter. 

That said, I *do* wish the IP addresses were listed once at the beginning of 
each log when a player carries over from game to game. It sure makes it 
easier when manually looking through log files.

d

On 24 Oct 2002 at 12:01, [EMAIL PROTECTED] wrote:

> Message: 1
> Date: Thu, 24 Oct 2002 16:09:31 +0200
> From: Ferron <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [hlds_apps] any hl/cs developers here ?
> Reply-To: [EMAIL PROTECTED]
> 
> Hi apps guys,
> 
> it tried 2 times to push for some changes in the logging problem.
> Since traffic in this list is very low i wanted to know if somebody in
> charge reads...
> 
> thx,
> 
> Ferron                          
> ----------------------------------------------
> [EMAIL PROTECTED]
> 
> 
> --__--__--
> 
> Message: 2
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds_apps] any hl/cs developers here ?
> Date: Thu, 24 Oct 2002 08:40:03 -0700
> Organization: World Wide Gaming Network
> Reply-To: [EMAIL PROTECTED]
> 
> No, we just idle here..... ;)
> 
> Adding the IP was discussed long ago and deemed unnecessary as both the uid
> and wonid are already there.  You can track IP addresses internally as the
> players connect.  Even today, I still vote no to adding the IP as it's too
> long which will just clutter the console window.  Especially when it goes
> IPv6.
> 
> 
> HoundDawg-WWg-nC-
> 
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
> 
> ----- Original Message -----
> From: "Ferron" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 24, 2002 7:09 AM
> Subject: [hlds_apps] any hl/cs developers here ?
> 
> 
> > Hi apps guys,
> >
> > it tried 2 times to push for some changes in the logging problem.
> > Since traffic in this list is very low i wanted to know if somebody in
> > charge reads...
> >
> > thx,
> >
> > Ferron
> > ----------------------------------------------
> > [EMAIL PROTECTED]
> >
> > _______________________________________________
> > hlds_apps mailing list
> > [EMAIL PROTECTED]
> > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> >
> >
> 
> 
> --__--__--
> 
> Message: 3
> Date: Thu, 24 Oct 2002 21:40:46 +0200
> From: Ferron <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re[2]: [hlds_apps] any hl/cs developers here ?  - IP tags
> Reply-To: [EMAIL PROTECTED]
> 
> Hi HoundDawg,
> 
>    i understand your argument but then the player connect message
>    should be more reliable.
>    My experience is that the message of a player connected can get
>    lost if the server crashes oder for other reasons, for example if
>    the player connects exactly in the moment the server changes map
>    (this is my explanation why there are some missing messages).
>    If a player connected 2 h ago in the logs an this file is missing
>    than i can dump all data involving that player.
> 
>    A compromise would be to generate the (or another similar) message every time the 
>map
>    changes so in every log file there are all players with ip nickname
>    relation which stayed on the server during map change.
> 
>    so for example on map change :
> 
>    Player <nick><wonid><ip><team> is still here.
> 
> 
>    what do you think about it?
> 
>    l8ter,
> 
> Ferron
> 
> PS: why i am asking for this ? I tried to rewrite hlstats to work with
> ip logging but the weird behavior of the connect message screwed my
> attempts. I think every stat program trying to log by ip has the same
> problem or simply ignores the players then(not good).
> ----------------------------------------------
> mailto:ferron@;ferron.de
> 
> 
> 
> --__--__--
> 
> _______________________________________________
> hlds_apps mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> 
> 
> End of hlds_apps Digest
> 


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