He makes a very good point here.

As server companies, how do we stop non-customers from leaching off of our
redirect sites?  Perhaps as part of the redirect, include a md5 hash of
the filename and some secret key that both hlds and the target redirect
CGI know of?  This key would ideally be part of the startup command line
of hlds, so that a customer can not simply take that key and publicly post
it.

e.g.
hlds -game cstrike [...] -redirectkey asdf123

When loading a map, a redirect should point to:
http://company.redirect.server/dl.cgi?fn=de_dust.bsp&hash=1b3f23b1934b98a...

Where hash is some combination of the filename and the redirect key, gone
through md5_base64?

If a download redirect is already in HL2, I think that this is a very real
issue that should be dealt with before the first release, as bandwidth
leaches can be a very serious problem.

This is an informal RFQ.  :)

Thanks.

---
Andrew A. Chen
Divo Networks

On Sun, 20 Jul 2003, David Sharpe wrote:

> Do you mean for maps and such?
> If so then yeah i agree that would be great, can use someone elses bandwidth
> as a cost saver, *evil grin*
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Steven
> > Hartland
> > Sent: Saturday, July 19, 2003 6:53 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds_linux] Half-life 2 Server feature request
> >
> >
> > No idea how this is progressing but... If it could include
> > download redirect like the UT engine does as this is great for
> > removing load from games servers off to servers specifically
> > designed for it. HTTP and FTP as well if possible with the
> > support for multiple sites. e.g.
> > set redirectenable 1
> > set redirect1 http://somehost/somepath/
> > set redirect2 http://somehost/somepath/
> > set redirect3 http://somehost/somepath/
> >
> > You might already have this in there but just thought I'd ask :P
> >
> >     Steve / K
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