So does this mean if we want to show up "earlier" in server refreshes by clients, we should have an IP address that sorts towards the top of a hash_map? :)
--- Andrew A. Chen Divo Networks On Sun, 8 Feb 2004, Alfred wrote: > The servers are stored in a stl::hash_map with the key being the struct > sockaddr structure. This results in the ordering of the returned entries > (as we simply iterate the map :) > > - Alfred > > Terry wrote: > > > I never would have noticed if I didn't start stuffing things into a > > hashtable. > > > > Also, just curious Alfed, I noticed that the IPs that come back are > > sorted by the class D portion of the server's IP. For example, all the > > "x.x.x.0" IPs come first, then "x.x.x.1" then, "x.x.x.2", then 3, 4, 5, > > all the way up to "x.x.x.254". > > > > Any particular reason they're returned in that order? > > > > > > -----Original Message----- > > *From:* [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of > > *Jonathan Molyneux > > *Sent:* Sunday, February 08, 2004 5:54 PM > > *To:* [EMAIL PROTECTED] > > *Subject:* Re: [hlds_apps] Steam Master server duplicate IPs > > > > You had be worried for a tic :P > > > > That ip is owned by myself > > > > And I have been having some issues with 64 / 32 bit userspaces with > > dod and ns :P > > > > And thats the ip:port of the dod server > > > > Anyways resolved > > > > Regards > > > > Jonathan Molyneux > > > > Head Unix Administrator & > > National Network Director > > Australian Pro Gaming > > http://www.progaming.com.au/ > > > > Head Network Administrator > > Leecom Technologies Pty. Ltd. t/a Web Lounge > > http://www.weblounge.net.au > > > > [EMAIL PROTECTED] > > > > > > > > Alfred Reynolds wrote: > > > >> There is a bug in one of our master servers (causing this multiple > >> reporting of servers problem). The server has been restarted to > >> reset its server listings. A fix is in the works. > >> > >> ------------------------------------------------------------------------ > >> *From:* [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] *On Behalf Of > >> *Kris > >> *Sent:* Sunday, February 08, 2004 12:36 PM > >> *To:* [EMAIL PROTECTED] > >> *Subject:* Re: [hlds_apps] Steam Master server duplicate IPs > >> > >> I too am noticing this behavior. > >> > >> Kris. > >> > >> At 17:13 08/02/2004, you wrote: > >> > >>> I just ran into something with the Steam master server that > >>> seemed like it > >>> could be a problem. I received the exact same IP:port twice > >>> in response to > >>> a query for "dod" servers. > >>> > >>> In this instance I got 1288 IPs. Here's a dump of my log as > >>> the IPs are > >>> being parsed. Is this an expected thing, e.g. if a server > >>> crashes and > >>> starts back up again? I can certainly deal with it in my > >>> app, but I thought > >>> I'd pass on the info in case this is not supposed to happen. > >> > >> Author of the excellent K-query. : www.kquery.com > >> <http://www.kquery.com/> > >> ___ > >> /__/| > >> | |:| > >> | |:| > >> __| |:| > >> /__/\_|:|____ > >> \ \:\/:::::/ > >> \ \::/~~~~ > >> \ \:\ > >> \ \:\ > >> \__\/ > >> > > _______________________________________________ hlds_apps mailing > > list [EMAIL PROTECTED] > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps > > _______________________________________________ > hlds_apps mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds_apps > _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
