You need to use both IP addr and port as the unique identifier. It is common for people to run multiple servers on a single machine (ip addr).

Also the "World" region is a superset of all the other regions.

- Alfred

Detritus wrote:
I think this issue has been brought up before on this list but it seems like
now is a good idea to bring it up again before it gets worse or my code
does.


This is the output of my code run yesterday.

-----------------
Checking US East coast... 1510 Servers found!
Checking US West coast... 2528 Servers found!
Checking South America... 168 Servers found!
Checking Europe... 5162 Servers found!
Checking Asia... 299 Servers found!
Checking Australia... 347 Servers found!
Checking Middle East... 8 Servers found!
Checking Africa... 30 Servers found!
Checking World... 58146 Servers found!


68198 Servers in 306 queries ---------------

And this is the output of my code run today (around 10 minutes ago)

--------------
Checking US East coast... 1583 Servers found!
Checking US West coast... 1456 Servers found!
Checking South America... 172 Servers found!
Checking Europe... 7551 Servers found!
Checking Asia... 303 Servers found!
Checking Australia... 364 Servers found!
Checking Middle East... 9 Servers found!
Checking Africa... 25 Servers found!
Checking World... 124023 Servers found!


135486 Servers in 606 queries -------------

As each IP is decoded it is added to my database which only accepts unique
IP's. There is currently 27,307 IP's in my database, which means there seems
to be either over 100,000 duplicates stuck in the Steam master servers or my
code has developed a bug that I haven't spotted. Can anyone confirm?


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