Ok, so the -applaunch launches the specific game. But, do you not need HL2 in order to play CS:S or even DoD:S when available? Also, HL2 offers a base set of commands and features as a game engine, then MODs add on top of that. Are you telling us that we have to still maintain a list on our side of features available on what games offered by Steam, than having steam tell us?
I should probably review the steam query... What's also interesting, is that you're re-defining the term "MOD" with the implementation in Steam it seams. In HL1, everything created with the HL SDK was considered a "MOD" to HL. This included CS and DoD. Now, you're saying that MOD teams working with the HL2 SDK are creating "games" not so much "mods". Does this mean, that a MOD team could release their MOD on steam and also charge money for it? How is this controlled? Do these 3rd party MODs fall under a different category than *:S you're releasing? Sorry, but I'm a bit confused with some of the transition from HL1 to this new Steam/HL2 world. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Alfred Reynolds > Sent: Wednesday, December 29, 2004 1:15 PM > To: hlds_apps@list.valvesoftware.com > Subject: RE: [hlds_apps] Steam Games,, HL2 Mods or Their own entity? > > Each is a game in its own right (they just happen to share an engine), > they should be represented as such. Each game doesn't require HL2 to > run, you specify different "-applaunch" parameters to Steam > depending on > the game you wish to run. > > - Alfred _______________________________________________ hlds_apps mailing list hlds_apps@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_apps