Ok, so the -applaunch launches the specific game.  But, do you not need HL2
in order to play CS:S or even DoD:S when available?  Also, HL2 offers a base
set of commands and features as a game engine, then MODs add on top of that.
Are you telling us that we have to still maintain a list on our side of
features available on what games offered by Steam, than having steam tell
us? 

I should probably review the steam query...

What's also interesting, is that you're re-defining the term "MOD" with the
implementation in Steam it seams.  In HL1, everything created with the HL
SDK was considered a "MOD" to HL.  This included CS and DoD.  Now, you're
saying that MOD teams working with the HL2 SDK are creating "games" not so
much "mods".  Does this mean, that a MOD team could release their MOD on
steam and also charge money for it?  How is this controlled?  Do these 3rd
party MODs fall under a different category than *:S you're releasing?

Sorry, but I'm a bit confused with some of the transition from HL1 to this
new Steam/HL2 world. 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Alfred Reynolds
> Sent: Wednesday, December 29, 2004 1:15 PM
> To: hlds_apps@list.valvesoftware.com
> Subject: RE: [hlds_apps] Steam Games,, HL2 Mods or Their own entity?
> 
> Each is a game in its own right (they just happen to share an engine),
> they should be represented as such. Each game doesn't require HL2 to
> run, you specify different "-applaunch" parameters to Steam 
> depending on
> the game you wish to run.
> 
> - Alfred


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